Part The First:
Wherein Snori Whitebeard Learns
The Art
of Battle
First Battle: Of Cannon and Horse
[Game situation: 6-turn pitched battle. I
issued a challenge against Jon Walsh’s human Empire
army, in an attempt to move up from the bottom rank of
the Whiz store’s challenge board. We each agreed to 650
points with which to “build” our armies for the battle.
The dwarves I chose included a regiment of 16 basic
dwarf warriors with hand weapons, heavy armor and
shields; 2 bolt-throwing war machines; 10 musket-armed
Thunderers; and 11 elite Ironbreaker infantry, who
fought with our army’s rune-enhanced hero/general,
making a pretty tough unit of 12.
Snori’s log entry:
“A bunch of
trouble-making humans from the Empire barred our way
along a public road. So after they refused to withdraw,
we decided to teach them a lesson.
Their forces featured
two really big artillery pieces: a so-called Great
Cannon, and – curse them! – a stolen dwarf-made Goblin
Hewer. Their other forces included some skirmishers (who
skulked in the woods and accomplished nothing with their
bows), a general who hung around in back and did about
as much as the skirmishers, and two small but formidable
units of heavy cavalry complete with plate mail and
barding. Tough to kill, these.
At the beginning of
the battle their cavalry galloped forward towards our
lines and their artillery fired away, but the war
machines had few targets thanks to their own cavalry
getting in the way – stupid humans! Our fearless leader
Buford Bugman ordered our Thunderers and bolt-throwers
to concentrate their fire on one of the cavalry
detachments as it approached. This had a good effect: by
the second round of volleying we shattered that unit,
breaking its morale and watching it flee (it rallied
soon enough, but our gunners finished it off with more
gun and bolt fire, wiping them out to a man).
Meanwhile the other
cavalry unit had reached our regiment of 16 solid dwarf
warriors, but in their hurry to avoid getting shot at by
our gunners they inadvertantly rode up in range of our
warriors’ charge. As we all know, being the ones to
deliver a charge as opposed to receiving it is always a
help when entering close combat. Several rounds of
fierce close combat ensued, with casualties on both
sides. Our warriors passed some morale checks, and
managed to break their morale once when pressing them,
but the horsemen rallied and kept fighting. In the end
the combat came out fairly evenly – but the moral
victory was surely ours for standing up to a regiment of
their best!
Elsewhere, the human
artillery finally managed to cause some damage here and
there, including destroying one of our bolt-throwers,
but aside from this they didn’t actually affect the
battle much. Our elite Ironbreakers went after their
skirmishers lurking in the woods and drove them off, the
cowards, but never got to grapple with them so as to
kill them. The position gained by the Ironbreakers was
important, however – by advancing unmolested in this way
they contested the humans’ control of that part of the
battlefield, while the dwarves retained control of their
own part. In the end the humans withdrew in
defeat.”
- Snori Whitebeard
[Game result:
Technically a draw, even though the dwarves scored more
points, because the margin was very close. But we were
awarded victory thanks to having destroyed slightly more
of the Empire’s forces, and also thanks to the dwarves’
slightly superior position on the board at the end. Even
if it had been an exact draw, however, we would have
prevailed, due to the fact that the dwarf army was
mostly painted, unlike the bland, unpainted Empire
troops – that’s the tie-breaker in this league! So the
GRINDING GRUMBLERS advance to the second rank of the
challenge board after this, their first fight.]
[Tactical lessons:
Empire artillery can outgun Dwarven artillery if care is
not taken; Empire cavalry is extremely tough but
beatable if encountered in smallish units or subjected
to armor-piercing missile fire.]
Second Battle: Armor vs. Arrows
[Game situation: 6-turn pitched
battle. A demonstration battle – so no rankings at stake
– put on by the Whiz store owner to show potential
customers how the game is played. My dwarves fought
against the store owner’s High Elves. Points: 925 each.
The dwarf army featured the same forces as above except
for a unit of 10 Miners instead of the 10 Thunderers,
plus an extra leader (who fought among the Warriors) and
a bunch of magic Runes applied to the bolt throwers and
leaders to improve their abilities. Miner special rule
to be aware of: they start the game off-board
(tunneling!). Starting the 2nd turn, there is
an increasing chance that they will appear, running in
from any board edge that I choose…]
Log entry:
“We heard there was a group of High
Elves operating in the area, and knowing that elves are
NEVER to be trusted we decided to recon in force. The
result was a sudden hostile encounter that unfolded as
follows.
We ran into their army on an
obstacle-filled battlefield and immediately began to
take fire from them. The elven forces boasted one of
their new-fangled, multi-shot bolt throwers; a large
detachment of deadly elf archers; a sharp-shooting
leader with a magic bow; an 8-horse unit of swift
cavalry; a 12-person detachment of elite Swordmasters;
and some skulking skirmishers (again useless in battle –
do skirmishers ever do their generals any good, I
wonder?? – light armor, running around all half-cocked
and disordered – a proper DWARF army would never use
‘em, says I!)
Our two bolt-throwers, stationed on
the left flank, immediately took heavy fire from their
fancy multi-bolt shooter and (once they moved into
range) from the elven archers as well. Dang, those elves
can shoot! Before too many rounds of firing passed one
of our bolt-throwers was out of commission with a dead
crew and the other was damaged. We only managed to take
out a couple of his archers in return fire.
On the right flank our regiment of
dwarf warriors (led by our fearless leader Buford Bugman)
heard elf cavalry crashing through the intervening woods
and got ready to be charged. Charged we were, but we
took all their fury and gave it back redoubled. Soon we
broke their morale and sent ‘em galloping off, capturing
their regimental standard in the process! They rallied
and we fought another round, but we broke ‘em again and
sent them flying off the edge of the battlefield at top
speed. Hurray for Buford and the warriors!
Back on the left flank, our
weakened bolt-throwers were about to be finished off by
their shooters when – lo! – our band of courageous
Miners suddenly appeared right behind their war machine.
The nasty engine turned and fired point-blank, causing
quite a few casualties, but our Miners held ranks and
kept coming. When they charged the fancy bolt-thrower in
the next go-round they wiped out the crew and destroyed
the artillery piece – then for good measure charged the
nearby unit of archers, who had spun around and started
firing on the Miners. A veritable hail of arrows fell in
their ranks, but thanks to some good fortune with their
armor protection, not too many Miners fell. Their
subsequent charge against the archers killed a couple of
the fiendish shooters, but that fight was inconclusive.
Meanwhile, a battle royale between
their elite Swordmasters and our elite Ironbreakers was
taking place in the middle of the field. The elves were
highly skilled with their weapons, I must admit, and
killed several dwarves despite the unit’s super-heavy
Gromril armor; but our boys fought back and managed to
slay just enough of them to avoid losing our morale, and
thus we stayed in the fight. A duel developed between
their second-in-command and ours. I am sad to report
that our dwarf thane died fighting against the elven
chief. But overall the contest of elite troops was
rather evenly fought.
In the end the elves conceded the
battlefield and slunk away, licking their wounds.”
-Snori Whitebeard
[Game result: Technically a draw
once again, though once again the dwarves managed to
score a few more points than their opponents thanks to
the wiped-out unit of elf cavalry and captured standard
therefrom, plus the destroyed elven multi-bolt thrower,
plus some position advantage at the end. However, the
elves got many points for slaying our secondary leader,
a Runesmith, plus the damage done to our various
regiments of fighters and our bolt-throwers. Since it
was just a demonstration battle, no rankings changed,
and the GRINDING GRUMBLERS remained one tier up from the
bottom of the challenge board.]
[Tactical lessons: High Elven
archery/shooting looks to be the best in the game, so be
ready to outgun them — or hide! And respect their
Swordmasters.]
Third
Battle: Quagmire
[Game situation: 6-turn pitched
battle. My Grumblers were challenged by an army on the
lowest tier of the challenge board, its owner hoping to
take our place. James Walsh commanded an army of
Lizardmen. 600 points were allowed for each army. The
dwarf army was exactly like the army in the first
battle, except that one of the bolt throwers had to be
removed to get under 600.]
Log entry:
“Not far from our stronghold our
forces were attacked, unprovoked, by a fearsome-looking
group of cold-blooded Lizardmen up from the steaming
jungles in the far south. Why they were here is a
mystery. (Unless it was that dwarf-sponsored
gold-hunting expedition into their lands from a few
years back. Nah…..)
Their army featured two
flame-belching giant Salamanders, each minded by a
“crew” of little Skink lizardmen. The Salamanders were
lined up opposite our main line of defense around a hill
in the right-hand corner of the battlefield. They also
came at us with a group of 3 big flying lizards with
riders (who looked far more threatening than they proved
to be), and two sizable detachments of little Skink
skirmishers, one group armed with blowguns. Now I must
admit that when I first saw the skirmishers I laughed
and thought they would be useless, but that proved to be
wrong, as you shall see….
The first action came on the right
side of the battlefield as the enemy’s two Salamanders
were urged forward by their handlers with surprising
speed so as to get our boys in range of their
flame-spitting. Unfortunately for them, our Thunderer
musketmen on the hill let fly and killed or chased off
the Skink “crew” of one of the big lizards, and the poor
dumb lizard, bereft of guidance, freaked out and
scurried off the edge of the battlefield. Our
Ironbreakers were advancing on the other Salamander at
top speed. These elite dwarves took a face-full of
belched fire and lost a man, and before they could reach
the lizard were in line for another blast – when
inexplicably the Salamander turned on its Skink crew and
ATE them, after which it ran off the battlefield after
the first one! This was a real piece of luck, as it
turns out: that lizard, properly directed by his crew,
could have retreated and belched flame all day long and
our gallant but short-legged Ironbreakers would never
have caught them. As it was, our soldiers could forget
about the Salamander and turn to the left side of the
field, where the battle was heating up.
Their flying lizards had come up on
our 16 dwarf warriors’ flank and were shooting their
little darts at them (ineffectually) from a safe
distance. Our lone bolt thrower couldn’t seem to hit the
flying beasts, sadly. But the two units of Skink
skirmishers had by this point run up the battlefield and
were starting to shoot at the dwarves. In one cursed
round of shooting, the blowgunner Skinks – shooting
little poisoned darts! – managed to wipe out fully HALF
of our doughty dwarf warriors, the darts unluckily going
right through their armor. It was bedlam for a while as
our warriors broke order, ran, then reformed. In fact,
it looked bad for our chances for a brief time, as it
seemed that our Warriors (and now newly arrived
Ironbreakers) would never be able to catch up to &
engage the little buggers in close combat, for they were
faster than us and could zip in, shoot, and run away
before we could grapple with them. NOW I see the value
of skirmishers (especially large groups of them shooting
poisoned darts!).
But then our luck changed for good.
One unit of Skinks veered too close to the Ironbreakers.
Our elite boys charged – and caught! – the little
buggers. They killed a number of them and forced the
rest to flee. Even better, as they pursued the first
group they crashed right into the second group, which
didn’t see us coming. This resulted in more close
combat, and many more dead Skinks. When the dust
cleared, only one beaten-up group of Skinks survived,
having been driven some distance away. Meanwhile, our
Thunderers and bolt-thrower had finally gotten the range
on those pesky flying lizards, and by the end of the
battle had shot down all three.
The dwarves had thus killed or
driven off almost all the Lizardmen forces, winning the
battle decisively.”
-Snori Whitebeard
[Game result: Technically a
“Solid Victory” for the dwarves. They killed most of the
Lizardmen, controlled more of the battlefield, and only
one unit of dwarves suffered significant casualties. So
the GRINDING GRUMBLERS survived the challenge from below
and could now once again issue a challenge of their own.]
[Tactical lessons: Don’t get
caught in a situation where heavy dwarf infantry,
unsupported, is trying to chase down large masses of
skirmishers – we won’t catch ‘em and we will be taking
casualties in the meantime. We got lucky here with their
misjudging our charge range.]
Fourth
Battle: Chaos Lives Up To It's Name
[Game situation: 6-turn pitched
battle. My Grumblers challenged a player on my own tier
of the challenge board in sucha way that the winner
would advance to the next level up (which had a vacancy,
allowing this unusual move). We agreed on 650 point
armies. He commanded an army of Chaotic Beastmen. My
dwarven forces were constructed exactly as in the first
battle. (I’m looking forward to a larger army fight –
1000 points? 1500? – so I can deploy some more and
different kinds of dwarves and weapons….)]
Log entry:
“The evil forces of Chaos roam
everywhere these days, it seems, causing destruction and
tragedy wherever they turn up. Fulfilling our duty to
the civilized peoples of the world, our stalwart army
was on patrol in friendly lands when we were suddenly
attacked on all sides by a large band of Beastmen: a
hellish menagerie of goat-headed or centaur-like
creatures who fought viciously and seemed to pop up
everywhere. Fortunately, we were ready for them….
The encounter began when our
troops, formed up with Thunderers and bolt-throwers in
the middle around a hill and infantry units to the far
flanks, saw in the distance beyond some woods a group of
5 centaur-like fast cavalry approaching, as well as a
beastly leader of some kind. Since our fearless general
Buford Bugman knows how these tricky Beastmen tend to
fight, he immediately ordered our Ironbreakers on the
right and dwarf warriors on the left to swivel and face
REARWARD. Sure enough, a large group of snarling
goat-men sprang up as if out of the earth itself
immediately behind our Ironbreakers on the right. (Other
beastmen, including a powerful-looking Shaman, made
sudden appearances beyond the woods on their own “side”
of the battlefield – one wonders if there was a mix-up
of orders and all units were supposed to appear together
behind our battle lines.) Thanks to our general’s
foresight, the elite Ironbreakers were ready for the
goat-like fiends and charged them as soon as they
appeared. Fierce hand-to-hand combat ensued. Due to the
nearly impenetrable Gromril armor of these dwarves, they
escaped the exchanges of blows with nary a fatality,
while steadily wearing down their opponents. Before too
long the goat-fiends were either all dead or broken and
fleeing from the battlefield, never to be seen again.
The Ironbreakers’ battle might not
have gone so smoothly if the rapidly approaching
man/beast/horsemen had been allowed to come crashing
into their rear ranks while their backs were turned.
Happily, our Thunderers and two bolt-throwers were not
asleep. As soon as the freakish cavalry came around the
edge of the woods our shooters let fly with everything
they had, killing most of the cavalry and sending it
fleeing with their first salvo, and then finishing the
job on the next salvo after the survivors reformed. In
an effort to rescue the regimental standard of the
fallen centaur-beasts, a brave (but extremely foolish)
leader of the beasts ran out from the woods to pick it
up off the ground – and then charged our intact unit of
Ironbreakers, now headed his way! The battle results
were predictable: he was slain, though not before some
well-matched exchanges of blows in a duel with our
leader Buford. We dwarves honor such courage and skill,
but wondered about the creature’s sanity.
At this point the battle was
essentially over. On the left flank the remaining
Beast-troops advanced toward our warriors’ position as
rapidly as they could manage, but they never got far
enough to do any damage. The only frightening moment
came when their Shaman aimed a potentially devastating
magic spell against our lines. But he must have
forgotten that we dwarves are somewhat resistant to
magic – our boys were able to shrug off the attempted
enchantment without much bother. The battlefield was
clearly ours, and not one dwarf had fallen during the
hostilities. Now that’s a victory to savor!”
-Snori Whitebeard
[Game result: A “Massacre” won
by the dwarves. Opponents mostly dead, zero casualties
of our own, captured enemy standards, battlefield
well-controlled – it all adds up to a total victory for
us. So the GRINDING GRUMBLERS won their challenge and
moved up to the next tier. It is the second-highest tier
on the board. We will have to defeat a challenge from
below first before getting a chance to call out the lone
army on the highest level….]
[Tactical lessons: None. They
messed up the special “Ambush” deployment of their
forces by rolling badly – only 1 of 3 ambushing units
appeared where they were supposed to – and also by
choosing to come in right in front of our
ready-to-charge Ironbreakers. This made it easy for the
dwarves to take out their units piecemeal.]