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Part The Second:
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Wherein Snori and his fellows overcome a
variety of obstacles to ascend to the top of
the Challenge Board, and help defend the
Empire in their spare time
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Fifth
Battle: Deeds Of Valor
[Game situation: 6-turn pitched
battle. Store owner Chris Walsh’s army of High Elves,
ranked one tier below the GRINDING GRUMBLERS, challenged
me. We agreed on 1000-point armies. The army I built was
much like the others, but I substituted a unit of
Crossbowmen for the Thunderers (for their superior
range) and was able to add the following: a
boulder-lobbing Catapult, a flying Gyrocopter, and the
unit of Miners seen once before against the elves.]
Log entry:
“Once again we were alerted to the
incursion of a throng of High Elves into our territory.
We built up our forces accordingly and marched out to
meet them. Sighting them up ahead deployed in and around
some woods and cliffs, we formed up around a small hill
with our crossbowmen on top, Ironbreakers and one bolt
thrower to the left, and Warriors and the bulk of the
artillery to the right. The Gyrocopter waited behind the
hill ready to fly into action.
The elves opened hostilities (of
course, the miscreants!), greeting us dwarves by firing
a hail of arrows and – even worse – bolts from their two
rapid-fire bolt throwers. Missiles crashed down heavily
around our catapult, doing it severe damage, and killed
some crossbowmen as well. A large regiment of elite
Elven Swordmasters advanced rapidly toward our left
flank, and a unit of heavy cavalry moved up through the
woods towards our warriors on the right. Our catapult
crew showed real poise by not only standing up to all
the incoming fire, but accurately guessing the range to
the oncoming Swordmasters and dropping a boulder right
in the middle of their front ranks. 5 pointy-headed
elves perished in that one shot! Our other shooters
accomplished little, however, and the elves’ next volley
wiped out to a man the brave crew of the catapult and
caused serious casualties among our crossbowmen – so
serious, in fact, that the crossbowmen lost heart and
fled off the hilltop. Worse yet, the Gyrocopter pilot
waiting behind the hill, seeing nothing but dead
crossbowmen rolling down nearly on top of him and then
the whole detachment running off in a panic, panicked
himself and flew his machine right off the battlefield!
Shameful to see, it was.
But the rest of us were made of
sterner stuff and did not give up hope so easily. As his
Swordmasters approached on the left and his cavalry
moved towards the center (contemplating a joint attack
on our units to the left), our two bolt thrower crews
saw an opportunity to take out the opposing field
commander. This fellow, mounted on a giant flying eagle
of all things, had flown up onto a cliff above the
battlefield and had been raining down on us extremely
accurate arrow fire. It took a few attempts, but
ultimately our bolt-thrower crews’ aim proved true, and
one team managed to plunge a missile the size of a small
tree right into the elven hero’s chest. No squirming out
of that one for him! Also helping to raise our spirits
was the timely appearance of our doughty Miners, who had
traveled underground through secret tunnels and managed
to surface not far behind his unit of bowmen, who had
been giving supporting fire to the Swordmasters on the
left. The bowmen moved forward to avoid the Miners,
remaining in sufficiently good order to keep firing on
our other troops for a time. But our Miners were in a
full sprint after them and looked certain to catch them
soon.
Meanwhile the crux of the battle
had arrived around the small hill where most of the
dwarves had deployed. Both his Swordmasters and cavalry
charged toward our bolt thrower on the left, hoping to
overrun it and then sweep into our Ironbreakers with
overwhelming force. However, they misjudged the distance
and ran out of steam before reaching our lines. The
Ironbreakers, with our fearless leader Buford Bugman in
the fore, charged at once and smashed into the flank of
the vaunted Swordmasters. A fierce battle ensued, during
which the magnificent Buford slew one elf champion in a
duel and then called out the opposing commander. Showing
the calculating cowardice of his kind, the elf leader
ran straight to the back of the formation to avoiding
the steely-eyed Buford (who must have looked frightful,
all lathered up for a fight and bloody from a wound
sustained against the elf champion. Observers told me
that so caught up in the moment was Buford that he even
put down the great mug of beer he always keeps in
his left hand! Imagine that! He must have been worried
he’d spill it…).
As this infantry fight raged, the
elvish cavalry succeeded in charging our bolt gunner
positioned just to the right. Here the most remarkable
feat of courage of the entire battle happened, a deed
that will surely be recalled in song among our people
for years to come. Faced with this fearsome cavalry
charge, our badly outnumbered and lightly armed crewmen
drew their little handaxes, stood firm and did not budge
an inch. They withstood the fury of the charge without
taking a loss, and indeed killed one of the elf knights!
This gave our weary crossbowmen (who had rallied from
their earlier flight down the hill) the chance to reform
their depleted ranks and charge the knights’ flank.
Still outnumbered and overmatched, the bolt thrower crew
held out a while longer (thus keeping the attention of
the cavalry off both the Ironbreakers and the
crossbowman) before prudently withdrawing. Well, OK,
they fled at top speed, but we all cheered them anyway
and thanked our stars that they had saved their valuable
selves to fight for us another day!
Still the battle hung in the
balance, with two separate melees by the hill and our
Miners running to catch those bowmen not too far off.
What tipped the action in our favor was the steely
resolve and sharp blows of Buford Bugman and the
Ironbreakers, who wore down the ill-captained and
catapult-weakened Swordmasters. These elves finally
cracked under the strain and fled rapidly away. They
would probably have escaped free and clear … had they
not been heading back directly towards their own bowman.
For precisely at this time our Miners, ignoring the
desperate arrow-volleys of the elves, charged into their
ranks hewing and chopping with their great gleaming
picks. The bowmen took heavy losses and turned tail to
run – and crashed smack into the fleeing Swordmasters!
Chaos ensued, and as our Miners waded forward, grimly
dispatching any elf they met, both enemy units
completely disintegrated.
Thus the battle was won, and the
few remaining elves knew it. When the cavalrymen finally
dispersed what was left of our crossbowmen they rode
away at top speed, horse tails between horse legs.
-Snori Whitebeard
[Game result: If we’ve
calculated the points right, a “Massacre” (or possibly a
“Solid Victory”) won by the dwarves – which is a bit
surprising given how close the battle was for most of
it. But the annihilation of the Swordmasters, bowmen,
and both of his expensive leaders added up to huge
points for me, and I was left in control of the
battlefield. His challenge thus successfully turned
away, the Grumblers look forward to being able to
challenge now for the top spot on the store’s rankings!]
[Tactical lessons: Many. This
was the largest, most entertaining and hardest fought
battle I’ve had yet, with many ups and downs. There was
some weird luck for good and ill on both sides, but
that’s not unusual in Warhammer, and it probably evened
out in the end (or perhaps favored me a little bit?.
…hard to say). For the future: Don’t station a
Gyrocopter near a crowd of units under fire where it can
be panicked and disappear off the board with one bad
roll. Know that my catapult will draw fire like nothing
else — as it should, because it can absolutely devastate
enemy formations! Be quicker to move my infantry units
close to the action: my 16 dwarf warriors contributed
ZERO all game long because they were too slow to move
away from the quiet right flank. (I must admit that his
cavalry did a good job of freezing me in place with his
deployment and moves). Taking a tip from what happened
to him, don’t pass up a fairly good charge which you
know you can make in favor of a more enticing move that
you’re not sure you have the range for: that double
failed charge of his (plus the subsequent unlikely
heroism of my crew in delaying his knights) set up my
win in the big infantry clash and thus probably the
game.]
Sixth
Battle: Facing the Horde
[Game situation: 6-turn pitched battle. The GRINDING
GRUMBLERS challenged Steve Femia and his Dark Prince’s
Pets (a Beasts of Slaanesh army) for the top spot on the
challenge board – all the marbles! We agreed on
1500-point armies. The army I built consisted of: 20
Warriors with attached Runesmith hero and full command,
16 Ironbreakers with attached Thane (Buford) and full
command, 10 Thunderers, 10 Crossbowmen, 10 Miners, 1
cannon, 1 stone-throwing catapult, 1 Gyrocopter, and
assorted dwarven Runes to strengthen them magically.]
Snori’s log entry:
“We dwarves of Robinson’s Rock got word of an
infestation of Chaos Beasts in a region not far from our
home territory. Some elders counseled caution, thinking
this rumor could be a trap meant to draw us away from
our mountain realm, but our fearless leader Buford
Bugman insisted on investigating. ‘Chaos will be the
ruin of this world and must be stamped out!’ decreed
Buford, so off we marched (not without a wee bit of
nervous grumbling in the ranks, it must be said).
Approaching the befouled land across a flat plain we
saw dust clouds ahead and pulled up near a hill. Buford
sent the crossbowmen and Thunderers on top of this hill
– from there they could see a large host of strange and
terrible beasts approaching. Directly opposite the hill
were a small group of winged demon-like creatures.
Farther away to our left was arrayed the mass of the
enemy: four fearsome Minotaurs, four armored chariots
pulled by giant boars, a tightly ranked throng of
goat-headed creatures called Gors, three small packs of
slavering war-dogs, a group of centaur-like beast
cavalry, and to top it off two large multi-armed chaos
fiends the mere sight of which was enough to curdle your
blood! Buford set up a defensive line to the left of the
hill, alternating artillery with stalwart infantry units
to guard them. Way off to the left our Gyrocopter
hovered opposite most of the enemy dogs and
centaur-creatures, and the Miners delved into some caves
at the base of the hill looking for tunnels.
We barely had time to form our lines before the
beasts hurled themselves forward at a frightening speed.
We fired away as best we could. Our Thunderers managed
to kill four of five war hounds in one pack and sent the
survivor bounding away; even better, our cannon
shattered one of the huge chariots with a well-placed
shot. Unfortunately, our catapult chose that moment to
malfunction and failed to fire at all, and our
crossbowmen only succeeding in taking out one of 6
winged demonlings. Our Gyrocopter pilot (who had acted
so disgracefully in our last battle) was eager to redeem
himself and boldly flew over the heart of the enemy’s
flanking forces, causing much distraction before
unleashing a hail of steam-cannon fire into the throng
of goat-heads. His aim was poor, however, as only one of
the foul troopers fell, while the rest made rude
gestures at him. This continued for some time, in fact,
as the pilot kept maneuvering provocatively, drawing
fire and delaying the enemy’s advance on the far left,
but he had trouble doing any meaningful damage with his
normally deadly rapid-fire weapon.
Back within our main lines the mood was souring:
despite the damaging fire we had dealt out, the opposing
horde seemed utterly unperturbed and kept coming. Our
aged Runesmith explained that most of the creatures had
been marked by the sign of their foul god Slaanesh,
rendering them mindlessly immune to the panic that
typically comes upon soldiers who witness their comrades
falling around them. Thusly fortified, the enemy
approached inexorably and had almost reached our lines
when suddenly there appeared right behind us an
ambushing swarm of goat-headed Gors, as if out of
nowhere! All could see now that our artillery – target
#1 of the Beasts – was doomed, but the brave crews took
their final shots, and our cannon and catapult each
succeeded in destroying an onrushing chariot juggernaut,
leaving only one from the original four. The catapult
crew then succumbed to the swarm of flying demonlings,
while the newly arrived horde of goat-heads overwhelmed
from behind the dwarves manning the cannon.
At this point our only hope for victory – nay,
survival! – lay with our two large infantry formations,
the Warriors and the Ironbreakers. They would be
supported by the Miners, who chose this moment to emerge
from their tunnels near the hill and marched double-time
toward the goat-headed Gors who had overrun our cannon.
They succeeded in drawing the Gors’ attention and then
their charge. A fierce melee ensued which would continue
inconclusively for some time, but the Miners thereby
kept the enemy off our Warriors’ and Ironbreakers’
flanks and refused to buckle under the attacks of the
multitudinous enemy.
Before the battle our Runesmith had painted a magic
Rune of Courage on our Ironbreakers banner to inspire
them. It certainly worked, for when those two fearsome
multi-limbed chaos-spawn drew near them the dwarves not
only didn’t run in terror, but charged straight into the
fiends, hacking and chopping! The fight lasted for some
time, but when it was over both foul beasts lay dead,
and only 2 of 16 Ironbreakers lay with them. So
confident was Buford during this melee that he calmly
stood there drinking his beer the whole time, never once
having to raise his axe. (He did burp loudly at the
chaos fiends once or twice, earning the cheers of his
comrades.)
Meanwhile the regiment of four massive Minotaurs came
crashing into the ranks of our Warriors. They inflicted
a great deal of damage – three dwarves perished almost
immediately, and the monsters had hardly been wounded at
all in return – and yet the dwarves’ discipline and
formation held firm, and before long it was the
outnumbered Minotaurs who lost heart and began to back
away from the fight. As they retreated the relentless
Warriors kept after them, and soon the retreat became a
rout and the rout a slaughter. When all the
once-frightening monsters were slain, the Warriors
pushed forward at a run and managed to set to flight the
last remaining chariot of the Beasts.
Suddenly the Warriors were blind-sided by the host of
goat-headed Gors from the left flank of the battlefield.
The Gyrocopter, which was doing an admirable job of
killing or occupying the centaur-cavalry and remaining
dog-packs, had only temporarily delayed this Gor
beast-herd. Now the regiment, led by the enemy general
himself, crashed into the flank of the Warriors with
such force that some dwarves were immediately killed and
the rest took flight, despite the fact that our aged
Runesmith had managed to call out and kill the enemy’s
champion in a duel. Moving at top speed the dwarves
successfully escaped from the disadvantageous engagement
and rallied themselves. When the Gors charged again, the
Warriors were ready for them. Not only did the line hold
this time, but the Warriors got the best of the
fighting, and the Gors lost their nerve. Again showing
surprising speed, the stubby dwarves chased down the
fleeing Gors and wiped them out to a Beast.
The battle was now effectively over, and the dwarves
had triumphed yet again. The remaining beasts slunk off,
leaving the field and indeed the whole territory open
for the dwarves to cleanse of the stink of Chaos.
-Snori Whitebeard
[Game result: A “Massacre” for the dwarves. Much
like the last battle, the battle was in doubt until near
the end. In fact, around turn 2 or 3 the dwarves’
chances seemed very slim indeed. But naturally resilient
infantry and good luck with flight/pursuit rolls led to
the slaughter of large units of the enemy in turns 4
through 6, securing the victory. And so the GRINDING
GRUMBLERS, undefeated in 6 battles, ascend to the top
rung of the challenge ladder! #1, baby! They will
eagerly await challenges from ambitious armies beneath
them.]
[Tactical lessons: A few. I may wish in future to
put artillery on hills and Thunderers/ crossbowmen on
the ground to better safeguard the big guns and enable
the regiments of shooters to join in hand-to-hand
combats. However, without the hill the
Thunderers/crossbowmen will have to sacrifice a rank or
deploy in a clumsy long line, so I’m not sure how much
that will help. The Gyrocopter is indeed a worthwhile
unit, at least against foes without an extraordinary
number of skirmishers or long-range shooters. Cannons
are beautiful weapons against chariots. Remember to move
my heroes around within their units to avoid the
situation we had here where Buford never got to make a
single attack despite plenty of fighting in his unit.
Always try to mount flank or rear attacks on major enemy
units you are engaged with, even if this means passing
up some easy victory points somewhere else or risking
weak units in close combat: this battle ultimately
turned on a couple of big, close fights involving my
Warriors, fights which quite possibly would have gone
the other way if my guys had been subjected to
additional flank/rear attacks.]
A Lull Between Battles
Snori’s log entry:
“No battling lately, which is a good thing. We dwarves
are a tough lot and don’t shy away from a fight that
needs to be fought — but, truth be told, we are happier
being left in peace to do our work in the mines and
smithies among our own folk.
But lack of battle didn’t mean lack of hubbub for
Robinson’s Rock: there was rejoicing to be done after
all! Six straight victories, culminating in a dizzying
triumph over Chaos that has our army’s name on
everyone’s lips throughout the land, is not something
that happens every day. It needed to be celebrated: at
least that’s how our fearless leader Buford Bugman saw
it. So after returning from cleaning out that
infestation of Beasts, our army joined the whole
stronghold in triumphal marches, traditional dwarven
festivities, and, of course, lots and lots of beer
swilling. Amber ales, dark porters, spicy meads, creamy
stouts, honey-gold lagers – you name it, we drank it!
And sing we did, too, recalling the exploits of our
fathers as always but also adding a few new tunes to
mark the deeds of a more recent vintage. Like the Stand
of the Bolt-Thrower Boys, or the March of the
Ironbreakers. Stuff to stir a good dwarf’s soul, it was.
But Buford kept himself busy beyond just back-slappin’
and beer stein-poundin’; there was much planning to be
done. For one thing, new recruits needed to be selected
to replace fallen comrades in the ranks. Buford took a
personal interest in this, and was very picky about whom
he would let in. (One of his favorite sayings: ‘No one
too tall! Give me a good stump of a dwarf with his feet
firmly on the ground – I won’t have my warriors tipping
over in a wind like some skinny elf!’) But beyond
replacements, Buford and the Clan Elders decided that
some new units might be in order. A regiment of elite
Hammerers, for example, would be nice to call upon: they
could accompany the General as his bodyguards and anchor
the army at its heart, freeing up the Ironbreakers to be
more aggressive and wide-ranging. An additional
detachment of regular clan Warriors would come in very
handy to protect our artillery or fill in for elite
units on call elsewhere. A quiet word was had with a few
distinguished commanders (both fighters and Runesmiths)
to join Buford and our aging Rune master in the
leadership talent pool.
Most important of all was the strategizing. What can
we do to change the aspect of our army should
circumstances require it? What if we have to attack, for
example, and not just fight a defensive battle? Some
suggested that we recruit a band of Slayers for the
purpose. Utterly fearless, these dwarven berserkers can
be counted upon to take the fight aggressively to the
enemy every time. But Buford was against it, and his
arguments carried the day: Slayers, while brave
fighters, lack flexibility. They fight alone; they never
use missile weapons; and their refusal to wear armor
makes them vulnerable in ways dwarves should never be.
(‘Besides,’ Buford would add, ‘most of those lads are
just not right in the head.’) Instead it was decided to
beef up certain existing units to prepare them for
attacking roles, and to experiment with different
deployments and orders of battle.
Lesson of the day: whatever the situation, dwarves
must find a way to win.”
-Snori Whitebeard
Seventh Battle: Topsy Turvy
[Game situation: The first of three battles, not for
the challenge board, but to be fought as part of an
afternoon Storm of Chaos tournament held at The Whiz.
Eight armies in two teams — one representing the
marauding forces of Chaos and the other the defenders of
the lawful world — each fought one-on-one 1000-point
battles (three in succession against different foes) to
see which faction won the day and incidentally also pick
a winning player whose army performed the best. The
GRINDING GRUMBLERS fought on the same “good guy” team as
Empire humans, High Elves, and (surprisingly) a group of
Vampire Counts. The attacking armies included Chaos,
Beasts of Chaos, Orcs & Goblins, and a different set of
Vampire Counts. The dwarf army I brought for all the
battles consisted of 16 Warriors, 14 Ironbreakers with a
Runesmith general among them, 12 Miners, 10 Thunderer
gunmen, and for artillery one stone-thrower and two
bolt-throwers. A few magic runes were added in as well.
The dwarves first squared off against Orcs and Goblins
(played by new player Jake Fredette) in a 6-turn pitched
battle… .]
Snori’s log entry:
“An urgent plea for help from our Imperial human allies
arrived at Robinson’s Rock, shattering the celebratory
atmosphere. It seems that the lords of Chaos had whipped
forth a mixed horde of attackers into our region, and
everyone of strong heart was being summoned to defend
our lands. Buford, unfortunately, was away from the
hold, so our old Runesmith, Orlaf, led out what forces
we could spare to join in the effort. Soon after meeting
the other gathered armies (there were humans, of course,
but also a bunch of sneering high elves and even some
Vampires – desperate times indeed!) we dwarves were
dispatched to head off a large force of Greenskins
ravaging their way across the countryside. We marched
off to a convenient blocking position, arrayed most of
our shooters on a large hill with the rest nearby, and
waited.
As evening approached we began to hear the bellowing
and sniff the foul stink of Trolls, and soon saw the
ugly brutes and a wide range of greenskins coming
straight at us. On the right, arrayed opposite our Dwarf
Warriors and the hill, were the trolls – three of them –
with an orc general spurring them on, and nearby a
healthy unit of disciplined Black Orcs. On the left side
of the battlefield two large masses of squabbling Night
Goblins came forward, with a well-armored Boar-drawn
chariot between them. In the middle on a small hill a
goblin rock-lobber hove into view. Our artillery began
firing right away. The catapult shots, targeting
goblins, scattered wildly and accomplished nothing, nor
did the left-side bolt thrower (deployed off the hill)
hit any goblins; but aiming to the right the Thunderers
and the other bolt thrower (both on the hill with the
catapult) caused extensive damage to the Black Orc
regiment. Give ‘em credit, those swarthy devils kept
coming despite the unending fusillade. But before they
could reach our lines the aptly named Thunderers had
gunned then down to an orc. The nearby trolls didn’t
have to worry about missile fire, though once or twice
they paused for butt scratching and vacant stares,
delaying their advance anyway, before the enemy leader
could get the stupid creatures moving again. The battle
on the right flank was thus slow to develop.
On the left, ugly events began to unfold. One reason
our bolt-thrower was having trouble hitting anything was
the near-constant shower of stones from near misses from
the enemy rock-lobber. Some pieces wounded the crew, and
further harm arrived in the form of occasional magic
missiles zinging into their midst from a goblin shaman
in one of the green masses (we dwarves are naturally
resistant to other races’ “magic,” though the occasional
nasty spell does sting us some). This harassment,
combined with the continuing poor aim of our own
stone-thrower, meant that the goblins approached
untouched and the chariot came on even faster. Our brave
Ironbreakers braced for the chariot’s charge, and when
the trundling war-wagon struck they withstood the impact
and fought back hard against the despicable foe,
wounding the crew and sending the yoked boars into a
squealing retreat.
Then doom struck as the Ironbreakers pursued the
fleeing chariot: out from one of the goblin masses came
three insanely whirling Goblin Fanatics, each swinging a
massive steel ball larger than the goblin himself! All
three crashed straight into our formation before we
could react. Broken dwarf bodies flew everywhere as the
heavy armor of the Ironbreakers and their resolute
steadfastness only made them easier targets for the
bone-crushing tornado of the fanatics’ weapons. Of 15
elite troopers only Runesmith Orlaf and the unit’s
standard-bearer survived the horrific onslaught.
Undismayed by the carnage, though well aware of the
hopelessness of their situation, Orlaf and his man
charged forward toward the fleeing chariot and the other
mass of goblins (and away from the whirling menaces
behind them, naturally), hoping to at least do some
deeds worthy of song before perishing. But the hand of
fate was cruel indeed, for as they advanced three more
evil fanatics burst forth from the other goblin
regiment, spinning right at them! The two unfortunate,
courageous souls were cut down in seconds. A grudge
against this clan of Night Goblins will be entered into
the official records, a grudge that will only be avenged
by the spilling of much goblin blood!
With the wiping out of Orlaf and the Ironbreakers (it
tears my heart even to say such a thing!), the left side
of the field was now in goblin hands. The only thing
preventing them from sweeping forward and taking out the
lonely bolt-thrower and crew left behind were the goblin
fanatics themselves, continuing to whirl along in their
deadly arcs such that the other greenskins dared not
come forward too far.
Meanwhile on the right flank the hideous trolls had
finally succeeded in advancing far enough to charge the
Warriors standing unyieldingly before the fearsome
monsters. As the trolls got in weapon range they vomited
forth from their stomachs a putrescent mix of acids and
half-digested carrion right onto our fighters, killing
several immediately. But the rest of the boys kept
pushing and fighting forward, not giving an inch of
ground.
Suddenly from behind and to the right of the trolls a
most welcome sound rang forth: the shout of the Miners
as they emerged from the tunnels they had prepared in
advance, waving their huge picks. Attacking the trolls
from the rear, they became the hammer to the anvil of
the hard-eyed Warriors, wounding and then routing the
yelping and bleating enemy right off the battlefield.
With our shooters on the hill to keep the goblins on the
left at bay, the dwarf army held the field for the
forces of Righteousness — if only barely and at a
terrible cost.”
-Snori Whitebeard
[Game result: by the points, a Draw, with the
dwarves only slightly outpointing the orcs & goblins,
687 to 630. For tournament purposes the victory was
awarded to the dwarves, but only due to the superior
paintedness of their models. Neither player got any help
toward personal tournament victory: with both our
generals dead and our best units destroyed, neither of
us could claim any individual “battle points.”
Collectively, however, the dwarf victory contributed to
a first-round triumph of the good guys over the bad. Two
rounds to go….]
[Tactical analysis: poor luck with my artillery
allowed his goblins to approach my Ironbreakers without
facing any panic tests. This led to the slaughter of my
best unit and my heavily protected general – no armor
saves allowed against goblin fanatics! He did roll very
well on range and damage with the little buggers, but
the lesson is nevertheless clear: keep well away from
masses of night goblins, especially with my heavily
armored or high-value regiments. Trolls are nasty, but
good infantry can defeat them if one outnumbers them.
Catapult misfires and missed bolt-thrower to- hit rolls
(1 of 9 succeeded all game!) made me regret not coughing
up the extra points for a cannon with a Rune of Forging.
Miners are tremendously valuable as guys to bring in as
flank/rear attackers to win decisive battles. Even
arriving late (turn 4 here) is not too late to make a
huge difference. Just keep lining up close to one board
edge or the other to facilitate this tactic.]
Eighth Battle: A Taste of
Necromancy
[Game situation: The Storm of Chaos tournament
continues into the second round, with the dwarves now
facing an army of Vampire Counts, played by Alex
Knutrud. Both sides field the same 1000-point armies
they used in the previous round (see the intro to
battle description #7 for
details on the dwarf forces).]
Snori’s log entry:
“With Orlaf fallen, someone had to take command, and a
young (for a dwarf) apprentice Runesmith stepped forward
to shoulder the burden. We knew that more foes
approached rapidly and there was precious little time to
recover stragglers and reform our units, but we all did
the best we could under the circumstances. Some relief
soldiers arrived from Robinson’s Rock, helping bring our
units back to strength, even the Ironbreakers.
After the last goblins had slunk off we were able to
advance forward to a pass through a large ravine where a
legion of the living dead had been sighted by scouts.
Putting most of our artillery on a knoll and ranging the
Thunderers in a long line in front of it, our young
commander deployed the rest of our forces to the left to
block the pass. As night fell we began to hear ghostly
sounds coming from the rocks and woods of the ravine in
front of us: the creak of bare bones scraping along, the
chilling howls of wolves no longer alive, and other,
even more haunting sounds. By the light of the moon our
gunners were able to take aim at the shadowy army of the
enemy, which featured one unit of hell wolves and one of
living skeletons on each flank, with dark individual
figures moving about between them. The catapult crew,
which had not exactly distinguished itself in the last
battle, now managed to misfire so badly that the whole
machine became a hopeless tangle of wood and rope,
useless for the rest of the fight! Fortunately our bolt
throwers and Thunderers fared better, tearing major gaps
in the lines of the approaching wolves and skeletons.
Still, mindlessly, the enemy came on.
On the left, sorcery from their evil Necromancer cast
with irresistible force aided a unit of undead wolves
led by a formidable vampire: rushed forward in a magical
blur, the supernatural creatures charged with unexpected
speed into our surprised Warriors. Unfortunately for the
enemy, the Warriors held firm against the initial
onslaught and began steadily to outfight them. Thanks in
part to sheer weight of numbers, the Warriors whittle
down their foes one wolf at a time until only the
vampire leader remained. Hacked and hewed from all
sides, he was soon dispatched. Meanwhile the Miners had
positioned themselves to join the fray from the left,
and soon this unit and the Warriors fearlessly charged
the skeleton formation approaching them. The walking
bones had already been damaged by missile fire and were
soon overwhelmed and hacked apart by our combined units.
The battle briefly teetered in the balance when a
cursed Banshee approached our Thunderers in front of the
knoll on the right. All their gunfire had no effect on
the ethereal creature, and her unholy scream killed one
of them on the spot from the sound alone! Fortunately
for us, our runesmiths had thought to carve a Rune of
Burning into one of the bolt throwers we were using, and
a magically aflame bolt from this device succeeded in
slaying the wailing fiend. Things might have turned out
very differently on the right side of the battle had
that shot missed its mark.
The other bolt-thrower crew had a scary moment when
two magically summoned skeletons materialized right in
front of their weapon, blocking their aim and forcing
the crew to scramble to defend themselves. Skewering one
of the creatures with a bolt fired point blank, the
lightly armed crewmen pushed their fear aside and rushed
forward to engage the other; they managed to slay the
bony automaton with their hand weapons.
The rest of the battle involved our soldiers
converging on and killing the few remaining enemy
leaders and troops, which we did with missile fire and
good ol’ axe-swinging. The undead threat was averted,
and the dwarfs could report to our imperial allies an
overwhelming victory.”
-Snori Whitebeard
[Game result: a Massacre for the dwarfs – every
enemy model destroyed, and only one unit of ours (the
self-destructing stone-thrower!) and a few individual
models became dwarf casualties. The victory points were
1400 for us vs. 110 for them. In tournament terms, the
good guys win another battle and I receive two “battle
points” for keeping both my general and best unit
alive.]
[Tactical analysis: undead skeleton forces appear
to be ineffective in small units, unless their opponents
fail the obligatory Fear tests. Since my dwarves have
high leadership and brought larger infantry formations
here, they had less to worry about. 5 dispel dice and a
spellbreaking rune seem sufficient to keep a moderately
wizard-laden enemy’s magic at bay, though a spell will
(and did) get through once or twice. He had 6 power dice
to use here. ALWAYS rune up some artillery and/or
character weapons when facing an enemy who can field
ethereal undead that can only be hurt by magic weapons –
I was lucky my Burning bolt thrower was able to hit and
kill his Banshee, as I had nothing else to use against
her.]
Ninth Battle: Flanking the
Ambush
[Game situation: The Storm of Chaos tournament
continues into the third round. The GRINDING GRUMBLERS
would now face an army of Chaos Beasts, played by Chris
Easterling and new player Nils Knutrud. Both sides field
the same 1000-point armies they used in the previous
rounds (see the intro to battle
description #7 for details on the dwarf forces).]
Snori’s log entry:
“We learned that our allies were also prevailing in
their defense of the civilized lands, but that the
enemy’s forces were not yet spent. Indeed, we heard that
a pack of ravening Beasts of Chaos were headed right at
us. Returning to our first battlefield, our young
Runesmith again arrayed our Thunderers with two
artillery pieces on the large hill, but then set our
infantry and last bolt thrower off the right. Our Miners
returned to the tunnels beneath the hill.
When the Beastmen made their appearance they did so
in what looked like a huge herd of goat-headed Gors and
Ungors coming through an alley between two rock
outcroppings to the right, and a small herd of Centigor
“cavalry” coming around to the left. Our Warriors and
Ironbreakers cast many a rearward glance, half expecting
a beastly ambush from the rear (a favored tactic of
these Chaos fiends), but our shooters on the hill
blasted away at the enemy in sight, causing light
casualties among the Ungors and Centigores. The enemy
responded with a surprisingly strong magical attack
against the bolt-thrower deployed off the hill to the
right: a succession of deadly blasts of energy slew the
entire crew.
Suddenly there appeared an ambushing gang of
goat-headed Gors and Ungors led by a particularly ugly
shaman, not behind our infantry, but behind the gunners
on the hill! It seemed a clever move by the enemy, for
the ambushers were safe from our hardy infantry off to
the right and would surely be a match for our crews and
handgunners on the crest. The feral whoops and cries of
the onrushing beastmen rang loud about the hill.
But we dwarves know a trick or two ourselves. Soon
after the appearance of the beasts behind the hill our
band of Miners scrambled out of their hidden tunnels
right on the flank of the enemy! They had been aware of
the beasts sneaking past the hidden tunnel entrance, and
waited for them to make their move before emerging
themselves. The dwarves’ sudden arrival startled the
enemy, and while the beasts hesitated they were
subjected to a fusillade of shooting from the massed
gunnery just above them. As Ungors were shot down in
large numbers, panic set in among the goat-heads, and
soon the ambushed ambushers were fleeing at top speed
away from the field, never to return.
The remaining Chaos beasts kept coming on, of course,
not realizing perhaps that their skulking comrades had
already been routed. The Centigors wheeled toward the
Miners and prepared to charge them but were forestalled
by heavy fire from Thunderers and a bolt-thrower. The
few survivors sped away in the opposite direction. At
about the same time the main body of Gors and Ungors
threw themselves against our waiting Warriors and
Ironbreakers. Both defending units stood their ground.
Our Runesmith fought a duel with the monstrous opposing
general, and wounded him badly even as he himself
sustained a severe gash across the chest. In the melees
swirling around the two, the dwarven regiments drew the
most blood and soon had their opponents fleeing for
their lives – and many lost the race. The battle ended
in total victory for our lads.
When the army rejoined our allies we found that for
the most part they had succeeded as well. The marauders
had been repelled and the campaign was thankfully at an
end. We did not stick around to celebrate with the
others, however: elves and vampires may fight Chaos, but
that doesn’t make them suitable drinking companions!”
-Snori Whitebeard
[Game result: a Massacre for the dwarves, 1600
points to 110 (all enemy units dead or fleeing, slain
general, two board quadrants and three standards
captured). Another victory for Good and 2 battle points
for me (for preserving my general and my best unit). For
the tournament, the Defenders won over the Chaos-led
Attackers in a rout, winning nine of twelve battles
outright, and gaining a draw in the other three. Lenny
DeMauro scored the highest as general in leading his
Vampire Counts for the Defense.
[Tactical analysis: triggering the panic test
(ultimately failed) against the ambushing Gors and
Ungors was the turning point in the game – the
Thunderers really came through, as they did all through
the tournament. The bolt-throwers were inconsistent from
battle to battle, and the stone thrower was truly
terrible – little but misfires and bad scatter rolls
from it, even with my Rune of Accuracy. Clearly a cannon
with a misfire-reducing Rune of Forging would have done
far better. 5 dispel dice and a Rune of Spellbreaking
worked well enough against opponents with 4 or 6 or 7
power dice — of the very few enemy spells to get through
my defenses, two did so because they were cast with
Irresistible Force, against which there is no defense
anyway.]