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Tenth Battle: Beasts of a
Different Color
[Game situation: 6-turn pitched
battle. The Grinding Grumblers, on
the top spot of the challenge board,
received a challenge from Chris
Easterling’s Beasts of Chaos one
tier below. It would be the
Grumblers’ first title defense; the
winner would be #1. We agreed on
1200 point armies. The dwarves
brought to the table a unit of 16
clan warriors, another of 10 clan
warriors, 12 Miners, 10 Thunderer
handgunners, 15 elite Ironbreakers,
1 cannon, 1 stone thrower, and a
Runesmith general equipped with
anti-magic runes who fought with the
Ironbreakers.]
Log entry:
“Our army was on its way back from
the Empire after our successful
campaign with our allies against the
invading Chaos horde. We were met on
the road by a small unit of dwarf
Warriors sent from Robinson’s Rock
to join us — and also to give
warning that yet more Beasts of
Chaos had been seen in the area. By
Grimnir but those foul creatures
must grow on trees! Soon as we kill
‘em, more just seem to pop up or
drop down or burst forth or whatever
they do to multiply.
Anyway, alerted now we proceeded
along the road more cautiously.
After several miles of marching we
approached a thicket of woods behind
which our scouts thought they saw
suspicious movements. Quickly but
quietly our Runesmith leader ordered
our artillery crews to drag their
weapons atop a nearby hill, and the
Thunderers went with them. From
there they could see trouble indeed:
a grand army of ugly goat-headed
Gors and Ungors, flanked on the left
by Centigor cavalry and on the right
by a huge and utterly loathsome
demon of some kind. Our larger
regiment of Warriors showed courage
simply by lining up across from the
terrifying demon as they set
themselves to the right of the hill;
the rest of our forces took
positions to the left, including the
Miners, who hung well back from the
others.
The beasts seem not to have
noticed us, as we were mostly
shielded from view by the
intervening woods and the darkening
skies. But as soon as our cannon
opened up they sure perked up! Our
first shot put a cannon ball right
into the massive demon spawn that
seemed to hurt it (it trailed a
greenish ooze thereafter) but failed
to kill it. As the enemy masses gave
a shout and lurched into a run
toward us, our stone thrower crew
misfired their initial shot. A near
miss with their second shot caused
light casualties at best, as did the
cannon’s second salvo. Our
Thunderers got into the action
eventually, though firing at such
long range they were unable to cause
much damage to the irregular enemy
formations.
The enemy returned fire, but with
magic rather than arrows or balls.
The initial round of spells seemed
to fizzle rather pathetically – our
natural dwarf resistance at work, I
imagine. Soon, however, their madly
gesticulating shamans (3 of them!)
got themselves warmed up and began
to tax our Runesmith severely. The
trouble really started when a deep
and bloody wound of ghastly
appearance suddenly manifested
itself on the neck of our leader,
causing him to cry out in agony. He
sensed another such attack on the
way, and had to invoke his one-use
Rune of Spellbreaking to prevent
that one from striking him dead
where he stood! While he was thus
distracted, a magical missile
crashed into our stone thrower crew,
killing two of the three lads. It
was clear that the enemy had brought
many powerful magics with him and
was determined to use them to
maximum effect.
Also disturbing was the unusual
movement pattern of the enemy. When
the multitudinous Gors and Ungors
reached the woods, rather than
plunge through them at full speed
and keep coming at us (as we’ve
known them to do in the past), they
entered the thicket — and just
stopped. Similarly, on the far left
flank the Centigors rapidly
approached our Miners (who had
broken cover and advanced to join
our lines) and threatened a charge,
but then did not follow through. At
first our boys didn’t think much of
these actions. “Probably just
working up their courage,” the
infantry told each other. And our
gunners were too busy firing to
think much about it. Concentrating
on the large demon-creature, which
stood out clearly as it shambled
toward the woods, our cannon put
another shot into it, and the
Thunderers joined in as well, and
together they succeeded in shooting
it so full of holes that it
collapsed dead into a putrescent
pile of goo.
But the zings and zaps of magical
energy continued to arc their way
towards our lines from within the
woods all during this time. The
turning point came when the enemy
sorcerers managed to cause yet
another gaping wound to appear
mysteriously on our Runesmith, this
time in his side: his horror-struck
comrades could do nothing but watch
him die a groaning death. With his
knowledge of magic and defensive
runes lost to us, the supernatural
assaults redoubled in force. More
blasts shook the hilltop, this time
killing two of the three cannon
crew. Our artillery pieces,
decidedly undermanned at this point,
were firing less frequently, only
picking off the occasional goat-head
lurking in or near the woods. Our
Thunderers might have had a chance
to shoot down more of the enemy had
they not been victimized by a
fusillade of energy bolts which
killed three of them and also
dropped a haze of murky, terrifying
visions upon the survivors. Morale
shattered, the unit fled halfway
down the backside of the hill before
the dwarfs remembered who they were
and rallied.
By this time it had become
apparent to all that the enemy were
not going to charge our infantry (or
anybody else for that matter) and
that if we wanted to defeat them we
would have to close on them
ourselves. So forward marched our
boys, brows furrowed in anger and
heavy armor clinking. The Centigors
on the left responded with drunken
shouts and crashed straight into the
approaching Miners, perhaps
accidentally. After a brief melee
the Miners killed one and had the
rest fleeing away; our lads pursued
as fast as they could and reached
the woods. The two units of Warriors
and the Ironbreakers also came up to
the woods, but as they did the enemy
slunk backward even further.
Cowards! It was clear now that they
had never had any intention of
engaging our stalwart troopers in an
honorable fight, but only wanted
jump into the cover of the woods and
watch their wizards zip and zap with
their craven spells from there. We
continued forward and flushed them
from the woods en masse, but had no
chance of catching the long-legged
Beastmen. A final salvo from our
stone-thrower killed a couple more
Ungors, but the enemy had achieved
what they came for and did not panic
under fire. Their shaman-leaders,
roaming freely around the field,
continued to aim their evil magics
toward our artillery and finally did
succeed in slaying the last member
of the cannon crew. As night fell,
the spineless miscreants melted away
into the dark, leaving us where we
stood by the road to mourn the loss
of our leader.”
-Snori Whitebeard
[Game result: a “Minor
victory” for Chris’ Beasts of Chaos.
He out pointed me by a relatively
slim margin, 490 to 300, having
killed my Runesmith general and the
cannon, while I only managed to slay
his demon monster. Territory control
was even at the end. Thus the Beasts
of Drakward topple the Grinding
Grumblers and assume the top spot!
My army will have to fight its way
back up the ladder from the bottom
tier.]
[Tactical analysis: The
dwarves had defeated this same beast
army twice before (see battle
descriptions
four and
nine), and Chris responded here
by trying a totally different
strategy – which worked brilliantly!
He piled up the spell-casters and
power dice and kept most of his army
out of the way of my infantry while
out dueling my gunnery with magic.
The key to the win came with his
killing of my Runesmith via that
nasty soul-draining spell, despite
my best efforts to intervene. Once
he was dead, my magical defenses
were in a shambles and the shamans
could kill or distract my shooters
to the point that they managed to
score no more victory points for the
rest of the game. Lessons for the
dwarves: loading up one Runesmith
with lots of anti-magic and making
him army general as the only
character is not desirable, for two
reasons: if he dies, I lose massive
victory points and all additional
magical defenses in one stroke;
also, I won’t have any fighting
characters to leave infantry
formations and duel enemy spell
casters who might wander around just
out of the charge arcs of my units.
Also, be quicker to advance the
infantry on enemies who bring to the
table lots of shooters or
spell-casters. All the points for
his magical ranged attacks meant
their melee fighters were terribly
out manned, and my infantry is far
too good to allow to sit around.
Marching at him earlier in this
battle may not have forced close
combat with his Gor herds – they’re
too fast for that and could have run
away – but it would have at least
allowed me to contest control of his
board quadrant.]
Battle
11: Sudsy Revenge
[Game situation: 6-turn pitched
battle. The Grinding Grumblers began
their climb back up the ladder by
challenging Lenny DeMauro’s Mud
Chewers, an Orcs & Goblins army. We
agreed to 1000 pts each. The dwarves
brought 15 Clan Warriors (with a
Runesmith who fought among them), 11
elite Ironbreakers (with a Thane
general to fight among them), 10
Miners, 10 Thunderer musketmen, 2
bolt throwers, and Malakai
Makaisson’s Goblin Hewer, including
engineer Malakai himself.]
Log entry:
“Our fearless leader Buford Bugman
had been boiling mad ever since he
learned about the destruction of our
Ironbreakers and Runesmith Orlaf by
those ridiculous Goblin Fanatics.
Itching to avenge the crime —
officially recorded in the Robinson
Rock Book of Grudges — he sent out
Rangers hither and yon, trying to
locate the home of the so-called Mud
Chewer clan. He also invited old
friend (well, more of an
acquaintance, to speak truthfully)
Malakai Makaisson to bring one of
his famed Goblin Hewers to help us
spill some greenskin blood.
Our scouts could not find the
home of the orc clan, but did come
across the camp of a few of them.
Seizing the moment, two scouts
volunteered to let themselves be
captured and feed false intelligence
to the unsophisticated brutes.
Bravely fortifying themselves with
much drink (to dull the pain of the
inevitable torture, you see) they
stumbled into the orc camp
pretending to be Miners who lost
their way. Under pressure they
proceeded to babble about a “Beer
Convoy” that would be passing close
by in a few days. The remaining
scouts reported back to the hold and
Buford got ready an army to surprise
the greenskins. Malakai Makaisson
arrived with his bizarre
axe-throwing contraption just in
time to march out with our forces.
Moving along the road dragging
some wagons with half-empty beer
barrels (Buford declared it would be
more realistic, you see, if there
were at least some actual beer — and
always managed to keep his own mug
topped up) we soon caught sight of a
large mass of the accursed greenies
headed our way at top speed. If they
were surprised when the “convoy”
suddenly deployed itself as an army,
they didn’t show it by slowing down
any. Buford had time to put
Malakai’s Hewer on a low rise to the
right with one bolt thrower and
spread out the rest of our forces to
the left, except the Miners, who
stayed hidden in some tunnels. The
enemy brought a batch of five slimy
River Trolls and had them
approaching our left flank along
with their Big Boss commander and
some elite Black Orcs. Two large
masses of Night Goblins approached
in the middle, and a lone Boar
Chariot raced up the right flank
toward our apparently undefended
artillery on the rise. A goblin Rock
Lobber set itself up to the rear.
We began firing as soon as we
could, and Malakai’s Goblin Hewer
lived up to its name. With
incredible speed, throwing axes came
whooshing out of the chain-driven
device and descended on one of the
goblin regiments with deadly
accuracy. Goblins fell in droves,
and a bolt-thrower added to the
carnage by taking out one file of
the little devils on its own. The
goblins endured the initial hits
with surprising resilience, but as
the firing continued and the
casualties mounted they lost heart
and fled away at top speed, never to
rally. A cheer went up from our
Ironbreakers as they watched dwarven
vengeance being exacted. After the
first unit of goblins was routed,
Malakai turned the Hewer to the next
one and had similar success, killing
many of the devils and eventually
forcing them to flee in panic. There
would be none of those crazy
Fanatics blazing a path of
destruction through our army today!
There were many more of the enemy
to fight, of course, but our
shooting lads must have been blessed
by Grugni on this day for they could
hardly miss as they gunned down
Black Orcs in large numbers as they
closed in on our lines. By the time
the Thunderers and bolt throwers
were through there were less than
half of the ugly orcies left, and
our Warriors stepped up to take
their charge without fear. After a
few bouts of close combat, the few
remaining orcs legged it mighty fast
in the other direction.
That left the trolls on left and
the chariot on the right. The
chariot looked like it might trundle
right up the low rise and take out
our artillery — at least until the
Miners made their typical unexpected
appearance, this time right in front
of the onrushing chariot. Taking the
chariot’s charge upon themselves,
they received some casualties but
managed to damage the chariot and
send it away fleeing, at least for a
time. The trolls could have been
real trouble, for they had mostly
escaped the devastating fire of our
shooters and were angling toward our
Ironbreakers and Buford himself. But
just as the gap closed, they, as
their kind is wont, suddenly and
stupidly halted. Picking their nose,
playing Toss the Snotling, getting
turned around and confused, for
quite a while their progress was
slowed to the point that our
Thunderers and bolt throwers could
turn their attention to them and let
‘em have it. A fusillade or two
later the five trolls had become
just two (despite their ability to
regenerate some wounds). When they
and the orc boss — one Gobbash, who,
ridiculous as it seems, fancies
himself a writer — finally charged
Buford and the Ironbreakers, the
dwarven infantry make quick work of
them, turning them back and clouting
them down from behind as they ran.
The battle was basically over at
this point, but greenskins being the
nasty buggers that they are, they
couldn’t lose without causing some
final mayhem. An accurate shot from
their rock lobber — the first of the
entire battle! — landed right on top
of Malakai’s Goblin Hewer, turning
it into a very sophisticated pile of
sticks. And the boar-drawn chariot,
despite being under constant fire
now from our shooters, managed to
rally itself, charge our depleted
Miners, and rout them from the field
with great slaughter. But the rest
of our army survived with very few
casualties, and the march back to
Robinson’s Rock was mostly a joyous
one: a battle won, a grudge avenged.
Upon arrival, all the beer barrels
were well and truly empty.”
-Snori Whitebeard
[Game result: a “Massacre”
for the dwarves, 1150 to 250 points,
as most of the enemy was wiped out
or driven off board and only the
Goblin Hewer and Miners were lost.
So the Grinding Grumblers move up to
the second tier from the bottom and
now look forward to a challenge from
below.]
[Tactical analysis: Not much
to analyze here, as I won thanks
mostly to hot die rolling. As he
crossed the board in the first few
turns the Goblin Hewer wreaked havoc
among the goblins as advertised, but
more impressive were the bolt
throwers, which rarely missed and
when they hit they ripped right
through the ranks for multiple
kills. It’s hard to lose when you
shoot like that, and hard to win
when you get shot like that and then
blow your “stupid” rolls (and attack
rolls) for the trolls. Any lessons?
Well, my weakened Miners (10, no
standard) were enough to block the
chariot once but could not survive
repeated charges: better to have 12
with standard if they are going to
have to defend as well as attack.
The Goblin Hewer is indeed an
awesome machine against deeply
ranked foes, and it will draw fire
for that reason.]
Battle
12: Dwarven Assault
[Game situation: 6-turn flank attack
battle. Just for the fun of it, with
no implications for rankings, Chris
Walsh and I decided to fight a
fairly large battle (1500 pts) and
try one of the alternate scenarios
in the back of the rulebook. We
chose scenario #4, “flank attack,”
in which one army defends a central
hill and the other starts with
2/3rds of his forces on the board in
front and gets the last third to
arrive a few turns later on a board
edge to the side or rear of the
defender. Chris won the toss and
decided to defend. The main dwarven
army consisted of 10 Thunderers, 10
Crossbowmen, a Cannon, a Stone
Thrower, a Gyrocopter, and 15
Ironbreakers with a Runesmith who
fought with them. The flanking force
consisted of 12 Miners and 15
Warriors, with whom came a Thane
general.]
Log entry:
“One of the newly arrived heroes at
Robinson’s Rock, Rory the Black,
brought with him a legend he’d heard
about enormous deposits of gold and
gems practically jumping out of the
rock beneath a far-off hill in lands
long ago blasted by Chaos. Rory
requested permission to take a
strong force to reconnoiter the
site, and was told by the Clan
Elders that he could take anyone who
wanted to go with him. With riches
like that at stake there was no
shortage of volunteers, and Rory
soon had a large expedition
assembled, including yours truly.
After many days of marching we
approached a steep hill that fit the
description in the legend. Pouring
out from a recess in its midst of
the rock was a foul stream of water
that fed a sickly little creek
running straight towards us,
bisecting the plain. Making camp,
Rory waited until the middle of the
night to go off with the Miners and
Warriors in a great arc to circle
behind the rock without being
detected by anyone who might already
be there. The next morning the rest
of us approached the hill from the
front, our Runesmith in the lead. He
was stunned to meet a delegation of
High Elves! They haughtily informed
us that they had secured the
location and we could go now. There
was also some babble about a curse
and dark magic and the need to
exorcise it from the rock, but we
naturally didn’t believe them —
they’re two-faced elves! Obviously
they just wanted all the gold for
themselves. So the Runesmith
retorted that they had an hour to
clear out before we came in. The
beanpoles sniffed their annoyance
and strode off on their spindly
legs.
After an hour we began our
advance, the Runesmith positioning
the Ironbreakers and Crossbowmen to
the left of the creek and the
Thunderers, artillery, and
gyrocopter to the right. Soon we
came under fire, both magical and
mundane. With the help of our
Runesmith we shrugged off the magic
without much bother. (We’re dwarves,
after all.) The regular missiles
(from a repeating bolt-thrower on
top of the hill and archers at the
base) had a bit more of an effect: a
few crossbowmen fell, as did one or
two soldiers from other units. Of
more concern was the large group of
elite Swordmasters sprinting toward
us on the left and the heavily
armored cavalry galloping in on the
right. We halted our advance and
fired at them — with devastating
effect. Two shots in a row from our
stone thrower landed smack in the
middle of the Swordmasters, causing
great slaughter and temporarily
breaking their discipline. The
Thunderers did much the same to the
cavalry, aided by steam-gun fire
from the gyrocopter hovering just
off to their right.
Resuming their advance on the
left, the Ironbreakers began to
close on the distressed Swordmasters.
Oddly, the enemy turned his
formation around and faced the
backwards. The reason why became
clear in a moment as the Miners and
Warriors marched in from behind the
left side of the hill. The
Swordmasters charged the Miners, but
if they hoped to break them they
were sorely mistaken. Hewing at the
elves with their great picks, the
Miners seized the elven battle
standards from them and soon sent
them scurrying away. They then
crashed into the rear of the enemy
bowmen. These light troops, already
reeling from some accurate stone
thrower fire, disintegrated almost
immediately and were run down and
slain by the Miners.
It seemed the dwarves had the
battle securely won, but on the
right side of the battle things
began to go sour. The elvish leader,
who rode on the back of a filthy
great eagle, had swooped his way to
our stone thrower on the far right
and charged it. The crew fought
valiantly but ultimately failed to
hold out and was killed.
Furthermore, the battered elvish
cavalry managed to rally itself and
charge into the teeth of our
Thunderers — a brave move! They
survived the defensive fire and
fought a melee that raged
inconclusively for quite some time.
Eventually the multiple attacks and
heavier armor of the mounted elves
sufficed to rout and destroy the
Thunderers, I am sad to say. The
enemy general next turned on our
cannon, and though his eagle steed
received a wingful of grapeshot,
master and beast kept coming and
were successful in slaying the gun’s
crew.
Fortunately for us, the rest of
the battlefield remained firmly in
our control. The gyrocopter had
flown up to the top of the hill and
had been hosing down the elvish bolt
thrower and crew with steam gun fire
for some time, and finally managed
to destroy the device. On the far
left our three infantry formations
dominated the action, chasing off
the individual enemy wizards and
engaging the few remaining
Swordmasters in battle. Rory
challenged their champion to a duel,
which proved inconclusive. His unit
of Warriors clashed with the
remaining Swordmasters of the enemy,
but despite our superior numbers and
ranks we couldn’t break the elven
formation again. Ultimately a truce
was reached and the elves were
allowed to depart peacefully,
escorted by a late-arriving regiment
of elven spearmen. We had won the
battle, but only just, and some of
our units had paid a heavy price.
For several days we plumbed the
depths of that unpleasant hill
looking for the rumored gold. There
were a few thin veins, but nothing
like what Rory had been led to
believe would be there. Some of the
gold was successfully mined, and a
few raw gemstones prised from the
stone, but before long we all began
to despise the stink of the air and
the foulness of the water and wanted
nothing more than to leave the sorry
place. So we did, and were glad to
be gone.
Maybe there was something to what
the elves had said about evil magic
after all.
-Snori Whitebeard
[Game result: a bare “Minor
Victory” for the dwarves, roughly
620 to 460 pts. The elves actually
slightly outpointed the dwarves in
terms of casualties caused, thanks
mostly to the destruction of our
artillery by the elven general, but
the two battle standards captured
from the Swordmasters were just
enough to give our side the
victory.]
[Tactical analysis: Dwarves
can indeed be effective attackers,
at least when they get to bring some
troops in behind the enemy via a
special move. Early luck with my
gunnery (and his bad luck with his
spells) put him at a major
disadvantage, but his eagle-mounted
general showed why flyers can be
such successful artillery-hunters!
Thunderers can be mildly effective
hand-to-hand combatants, but with no
ranks or standard don’t expect them
to win against tough foes. Early on
Chris probably should have
concentrated his fire on one target
to try to put it out of action or
cause panic, instead of plinking an
Ironbreaker here, a crewman there, a
crossbowmen over there, with little
overall effect. The stone thrower
HAS to be the most luck-dependent
machine in all of Warhammer: with
all the chances to scatter or
misfire, it spends most turns of
most games doing absolutely nothing
for its army; but then once in a
while it gets off utterly
devastating shots, like it did 2-3
times here. Truly a gambler’s
artillery piece!] |