The Chronicles of the Grinding Grumblers
The Fighting Dwarves of Robinson's Rock
(as recorded by Snori Whitebeard)

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Part The Eighth:
Wherein Snori and Buford fight their last battle
 

Battle #31: Tricksy Vampires

 [Game situation: 6-turn pitched battle against Lenny DeMauro’s vampire count army the Cult of Nod after the Grinding Grumblers challenged them for the top spot on the board. Yes, this one was for all the marbles! Win and I would assume Lenny’s spot at the pinnacle, hurling him to the bottom of the board; lose, and I’m the one tumbling all the way down. 2000 points per army. The dwarves brought two regiments of Warriors (20 and 19), 15 Crossbow Dwarves, 10 Thunderers, 17 elite Hammerers, 10 Slayers, 1 cannon, 2 bolt throwers, one Runesmith, and the special character Alrik Ranulfsson serving as general.]

Log entry:

“When a dwarf of the stature of Alrik Ranulfsson, Lord of Karak Hirn, visits Robinson’s Rock, exciting things tend to happen. And so it was when Alrik arrived on this occasion. There were public speeches and toasts and much drinking and dwarven revelry, of course. But that was not all. Fortunately for yours truly, I was invited by our hold’s fearless leader Buford Bugman to attend the council meeting at which Alrik spoke his business and consulted with our elders. Alrik thanked our hold graciously for its assistance in his expedition to recover Silver Pinnacle last year. Our joint forces had won a great victory against the vampire counts, though in the end the old mining stronghold had not been recovered [see battle log #22]. This year Alrik wished to return to vampire country to avenge yet another grudge (there always seem to be plenty of ‘em), and once again asked us for assistance. Though one or two on the council voiced caution, Buford made an impassioned speech in favor of Alrik’s mission — “An unavenged grudge is a cancer that eats away at the heart of all dwarvenkind!” he proclaimed — and soon orders began to ring through our hold for the mustering of troops and preparation of weapons and runes.

Like with Alrik’s last expedition, in this one the best help we could provide was to supplement Alrik’s forces with the black powder weaponry that he shunned in his own hold as being “newfangled.” So a cannon and a unit of Thunderers were made ready, together with a large unit of Warriors. We joined with the troops of Karak Hirn and set out immediately, with Alrik leading the combined force to the west. The objective: the site of a legendary battle in which an ancestor of Alrik had been slain by a vampire and his descendents had sworn vengeance. Alrik had heard that a vampiric scion of the dwarf’s killer still lurked in the area. We would help make good on Alrik’s sacred pledge.

When our forces reached the territory in question — a place where half-bare trees stood coldly in groups near bleak hills — everyone could feel the presence of the undead from the way the skin seemed to crawl beneath our armor. Alrik deployed his crossbows, a bolt thrower, and the cannon on a large hill with a commanding view of the area but for a few thick copses of woods. He screened the left side of the hill with a thin line of fanatical Slayer dwarves bound and determined to win back honor for themselves in battle. To the right of the hill Alrik positioned most of his forces, hoping to overwhelm and crush any opposition they faced. There were two large units of Warriors, the one from Robinson’s Rock closest to the hill; between the two stood the Hammerers, Alrik’s bodyguard, and Alrik himself, carried aloft on his runic shield by two stout bearers. Further to the right our Thunderers and the last bolt thrower were stationed to cover the flank.

Before long, as if by some dark magic inherent to the cold ground on which we stood, the enemy forces began to materialize before us, advancing forward with the creak of dry bones and the macabre whispering of ghosts. On the far left was a large pack of undead dire wolves led by a mounted vampire thrall, along with a flight of fell bats and a small formation of Black Knight cavalry. More toward the middle stood (barely) numerous zombies in a regiment and then a unit of skeletons. In the middle of the field came a large mass of ethereal specters, a banshee, and some ghoulish skirmishers. The only enemies on the right side of the field at all were four leadbelcher ogre mercenaries, each carrying a cannon barrel in his large arms. Back behind the lines the dwarves could make out two necromancers, and, dimly through some intervening trees, a Blood Dragon vampire lord mounted on a monstrous winged Nightmare. Alrik fixed his gaze on that vampire commander and swore out loud that he would settle his family’s grudge on the field today.

The dwarves began the engagement by opening fire with their artillery. A cannonball tore through the black knight formation destroying one of them, and a bolt thrower, with a fiery runic shot, burned up some ghosts, though the necromancers soon managed to summon replacements. Meanwhile the undead foe surged forward. Clearly the enemy’s strategy was to sweep left (around and through the Slayers) as well as straight up the middle and kill everything we had on the hill, using the ogre mercenaries to hold off the main dwarven force on the right. Though some of the leftmost undead units could move forward only slowly (being distant from their animating general), the undead still looked to have a significant advantage in numbers where the battle would be joined. Alrik responded by jogging forward with his Hammerers and rightward Warrior regiment as fast as possible toward the ogres opposed to them, while diverting the Robinson’s Rock unit of Warriors to the left to try to help with the defense of the hill. There was a narrow passageway between the front of the hill and a copse of woods facing it through which the Warriors could march, so this is where they aimed themselves. On the far right the Thunderers and remaining bolt thrower would lay down supporting fire against the ogres and any other targets that presented themselves, though the range would likely be extreme.

And so the battle unfolded. On the left side of the hill things quickly began to look rather bleak for the dwarves. Fell bats streaked through the air toward our artillery, and flying right up the front of the hill and landing in front of the crossbow dwarves was the terrifying Nightmare with its vampire lord rider. Most of the nearby dwarves bravely stood their ground, but the bolt thrower crew panicked and fled. The others fired away with everything they could at the dreadful creature – with good effect. The cannon unloaded a big barrel of grapeshot right into its flank, and the crossbows sent a shower of deadly bolts its way from point-blank range. When the firing ended, the monstrous beast lay mangled on the ground and its lord hurt. But the wounded vampire, dismounting from the wreck, nevertheless charged right into the cannon’s crew and with terrible skill swiftly slew most of them, while the fell bats flew into the flank of the crossbows, attacking fiercely.

On the right Alrik with the Hammerers and Warriors charged toward the ogres, who unleashed a deadly multi-barrel blast of their own into the dwarves’ ranks. Many a Hammerer died from the fusillade, but the rest held ranks and kept coming. The ogres turned and fled, running at top speed from their grim pursuers. Alrik ordered the Warriors to his right to continue the pursuit of the ogres while he wheeled his Hammerers to the left, hoping to aid the rest of the dwarves in some way.

The Robinson’s Rock Warrior unit had been heading left all along, and soon found themselves with plenty of action in the middle of the field. They charged into the flank of a swarm of advancing ghostly spirits, and soon had their own flank beset with skirmishing ghouls charging out of the central woods — and all the while the evil banshee sang her deadly song directly into their midst! But our dwarves are made of stern stuff, and these did our hold proud by keeping their good discipline in the face of all these supernatural foes. Their weapons seemed to have limited effect against the ghosts to their front, but they kept pressing forward with courage in their hearts and this seemed to drive off the evil spirits as much as hammers and axes. The ghouls could be hacked at more easily, and the dwarves facing them set to this task with gusto, soon sending the marauders fleeing back into the woods, never to return to the battle. The Warriors’ fight in the middle was going well.

On the left the battling heated up to a fever pitch. The enemy Black Knights had crashed into the Slayer dwarves, killing many on the initial charge, but since then the fanatical dwarves had been fighting back hard, selling their lives to delay the undead advance. Already they blocked the dire wolves in addition to the Knights. On the hill itself the crossbow dwarves fought tenaciously and well against the fell bats that had charged their flank. After surviving the initial shock, the dwarves had steadily gained the advantage, and now were surrounding the bats and pounding them into the ground. The vampire lord, having chased down and slain the crew of the cannon, now turned his attention to the crossbows, charging them in the rear. The dwarves fought him to a stalemate, but then the large unit of dire wolves crashed into their flank as well. Overwhelmed at last, the crossbow-bearers fought back hard but eventually succumbed. Meanwhile, the Slayers suffered a similar fate: after holding off the Knights for so long and killing half of them, a charge in the rear from the mounted vampire thrall (who had separated himself from the wolves) finally finished them off.  

But all this brave fighting by Slayers and crossbow dwarves had fatally delayed the enemy. The Warriors in the middle had been able to fight their several adversaries without interference, and this resulted in the defeat of the host of spirits in front of them and a subsequent charge of two necromancers just behind who had been trying to support the ghosts. The Warriors made quick work of the spell casters, even after the slow-moving regiment of skeletons had finally reached the battle and charged the dwarves. Meanwhile, on the right the other unit of Warriors had finally chased down the ogre mercenaries. They had to take a face-full of cannon shot first, but kept coming anyway, and when they closed on the enemy they subdued the ogres with many a hammer and axe blow.

When Alrik surveyed the battlefield from his central position with the Hammerers he saw the dwarves in command almost everywhere except the very top of the hill. Thus he was not surprised when the vampire lord – badly wounded from early missile fire and the fight with the crossbow dwarves – ordered a retreat. The remaining undead forces began to melt back into the dark wilderness around the battlefield, leaving the dwarves to tend their wounded, round up stragglers, and revel in their glorious victory. Alrik pronounced himself most pleased, and went out of his way to thank the brave Warriors from Robinson’s Rock who had fought so well in the middle of the field. But in his heart anger continued to burn, for he had been unable to grapple with and destroy the vampire lord, his ancestral foe. That pleasure would have to await another occasion.”

-Snori Whitebeard

[Game result: victory for the dwarves, who won by solid margin. With the win the Grinding Grumblers resume their rightful place at the top of the Whiz store challenge board. They’ll enjoy their time up there, and hopefully defeat all comers. If they can make three successful defenses then they’ll join my Orc and Goblin army “We Gonna Thump You” in the Hall of Battle Whizzards as all-time champs. But that’s a tall order. For now, it’s just nice to have my grumpy little dwarves back on top again!]

[Tactical analysis:  My strategy for this lineup was to build a super-solid fighting core with Alrik and the Hammerers and win by grouping infantry (and the larger shooting units) close enough on all sides to benefit from Alrik’s extraordinary leadership and gift of rerolled break tests. Upon setup, however, Lenny outfoxed me: while I happily set up most of my fighters to the right away from his mass in the middle, thinking that he’d have to chase after me, Lenny in fact intended to attack only on my left flank and try to ignore the best dwarf units. The result was that Alrik and the Hammerers and others had to rush forward madly to have any impact on the game, while my left side (with some reinforcement from the middle) bore the brunt of the Vampire attack. Fortunately for me, Lenny had miscalculated the cost of the magic units he wanted to bring and ended up with too little. This meant that, instead of Lenny’s magic providing him with the winning edge in the combats that took place on the left (by giving him extra charge moves or extra skeletons or magical attacks), his troops got no help, and the natural talents of the physically and psychologically tough dwarven fighters were able to win through against numerous but mediocre undead formations. An early turning point came with the slaying of the winged nightmare with good shooting rolls when he flew right in front of crossbows and cannon; later, the stalwart fighting of my Warriors in the middle of the board, successively defeating or killing ghouls, ghosts, and both necromancers, sealed the win.]

Battle #32: High Elf Rematch

 [Game situation: 6-turn pitched battle against Chris Walsh’s High Elven army the Mighty Mighty Whizzards. The Grinding Grumblers held the top spot on the board and Chris’ elves were coming after them. Yes, this one was for all the marbles! Win and I would remain at the pinnacle, logging my first defense, and hurl the elves to the bottom of the board; lose, and I’m the one tumbling all the way down. 2000 points per army. The dwarves brought two regiments of Warriors (20 and 16), 14 Crossbow Dwarves, 10 Miners, 18 elite Hammerers, 1 cannon, 2 bolt throwers, 1 stone thrower, 1 Gyrocopter, two Runesmiths, and a dwarf Lord serving as general.]

Log entry:

“Buford Bugman, fearless leader of the dwarves of Robinson’s Rock, leaned forward on his great axe and stared greedily toward the High Elf lines. ‘Which ones shall I kill first? Oooh, so many choices, so many skinny little elf necks!’ he rumbled joyfully, spittle flying as he spoke.

Buford had been waiting many long months for this chance. Ever since a High Elf army had blasted through a force from Robinson’s Rock when Buford hadn’t been with them to prevent it (see Battle #20, “Leave Magic to the Elves”), he had hoped and prayed that he’d be able to avenge the wrong done to his people — and now the opportunity was at hand. Two days before, scouting dwarf Rangers had reported to him that a large column of High Elves was moving through the foothills well below the dwarf mountain fastness. Buford had calculated that if he acted quickly, he might be able to use the network of dwarf-hewn tunnels to move a moderate-sized army into a position blocking the elves’ progress. He then summoned his Hammerer bodyguard and a good-sized force of other fighters and artillery to march out at once, and had reached the ground he now held just in time to see the High Elves come through a pass and appear across the plateau before him. As soon as the enemy column fanned out, with speedy chariots and Silver Helm heavy cavalry getting ready to sprint forth, he ordered the dwarven artillery and crossbows to shoot at will.

The elf army consisted of two Great Eagles lurking behind a cliff directly across open ground from the central hill where all the dwarf missile troops and guns were stationed. The rest of the elf army deployed off to the right, hoping to gang up on Buford’s Hammerers and a small unit of Warriors just to the right of the hill. The elf forces included (from left to right) a chariot, a regiment of spearmen, a mass of elite Swordsmasters, another chariot, more spearmen, and on the far edge a sizable unit of Silver Helm cavalry. Behind these forces on a small hill sat two repeater bolt throwers, getting ready to rain shots down on the dwarf forces.

But Buford had gained the initiative by reaching this position before the elves did, and made good use of it. As the larger regiment of Warriors off to the left and the Gyrocopter just behind it moved forward to more useful stations, the many dwarf shooters fired away at the elves. The cannon took aim at one of the chariots and promptly blasted it to smithereens; the other chariot was also soon destroyed with a combination of an accurate bolt thrower shot and many crossbow bolt hits. The second dwarf bolt thrower, activating the Master Rune of Skewering engineers had carved into it, killed two of the Silver Helms, and the stone thrower dropped a huge boulder smack onto the heads of the Swordsmasters, slaying quite a few. All this carnage occurred on but the first salvo! Buford was filled with glee, but tried to sound grumpy as he yelled to the artillery units behind him. “Leave some for us, boys!”

The elves, despite the murderous fire, sprung to the advance. Great Eagles took flight and sped straight toward the dwarf gunnery on the hill. On the far right the Silver Helm cavalry also made a swift move forward, threatening the smallish formation of Warriors holding the right flank of the dwarf line (who now backed away slightly to buy more time for the dwarf shooters to do their work). In the middle of the elf line all the infantry advanced as rapidly as they could, but, quick as elven infantry is, they could not keep up with the Great Eagles and cavalry on either side of them. They were also soon hindered by the bizarre dwarven contraption that is the Gyrocopter, which by now was chugging through the air into position to harry them with fire from its steam gun. As metal shot tore into the elven ranks, a number of spearmen and Swordsmasters fell, and the rest had to slow their march to keep an eye on the ‘copter. 

Moreover, the fire from the rest of the dwarven missiles kept coming: the cannon and stone thrower took away the lives of more Silver Helm cavalry, and the crossbows and bolt throwers combined to knock one of the Great Eagles dead out of the sky.

As if things couldn’t get worse for the elves, a small force of dwarven Miners suddenly appeared out of a secret tunnel right near the repeater bolt throwers on their little hill, and soon were ready to assault them. Bravely the elven crew decided to keep firing on the main dwarf army, and managed to slay a few crossbow dwarves and Hammerer infantry. But before long one of the elven machines was crushed under the blows of the Miners’ picks and hammers as the crew fled, and the other, finally taking a defensive shot at the grimly advancing Miners, managed to slay only a few before being overwhelmed.

With the elven artillery wiped out, and the eerie absence of any High Elf spell-casting (Buford couldn’t believe his luck on that score, though now grumbled to himself about all the pains he took to bring dwarven counter-magic to the field), the dwarven crossbows and guns would completely monopolize ranged combat. But at this point the swiftest of the elves had reached the dwarven lines and began to punish their chosen targets in close-quarters fighting. The surviving Great Eagle flew into the crew of the stone thrower on top of the hill, ripping fiercely with its talons: two of the three dwarves swiftly died, and the last fled away, only to be snatched up by the pursuing Eagle and dropped to his death from a dizzying height. One artillery piece was now out of commission. And on the right flank the Silver Helm heavy cavalry — but a shadow of its former size thanks to relentless dwarven cannon and bolt thrower fire — crashed into the smaller Warrior regiment with a powerful impact, slaying the front rank of the dwarves and then unfurling a magical banner of terrible import. Confusion reigned among the Warriors, as those who stood firm were nearly knocked over by the flight of their magically unnerved comrades, and as the elves rode through the infantry all cohesion disintegrated and the dwarves were routed off the field of battle.

Buford, seeing the fate that befell the Warriors to his right and knowing he could do nothing for them, bellowed in outrage and slogged forward with his Hammerers toward the elven spearmen and Swordsmasters already closing on them. The larger Warrior regiment, which had by now marched from the left side of the hill to the right, also rushed forward toward the last unit of elf spearmen. But just before these infantry battles were joined, the High Elves received one last devastating shock: their noble Lord and general, riding with the much-reduced Silver Helm cavalry, took a close-range cannonball from the dwarf cannon smack in his pointy head, with predictably grotesque results. The few remaining Silver Helms were stunned. The elf infantry could not avoid the close combat that was now upon them, and valiantly charged forward and fought gamely for a time, but it was clear that the heart had gone out of them. After Buford’s great axe bisected an elf champion at the torso in one massive blow, the High Elves had had enough: they turned up their noses at the hopeless battle and used their superior speed to withdraw. Buford, his need for vengeance sated by his kill and the overall result of the battle, ordered his men not to shoot or otherwise impede the elves’ retreat. “There’s a grudge properly avenged — and I won’t shoot a soldier in the back, even a no-good elf,” he told his Hammerers with pride. “Now, back to the hold: we have some celebrating to do!” And with a roar of approval from the army, all returned to the tunnel home with a light step and visions of freely flowing dwarven ale dancing in their heads.”

-Snori Whitebeard

[Game result: victory for the dwarves, who won by a large margin (Chris resigned before the bitter end, so we didn’t add up the points). Thus the Grumblers remain at the top of the board, and now have a defense to their credit. Two more defenses and the army will ascend to the Hall of Battle Whizzards in supreme glory (i.e., be retired from the challenge board for being too dang good!).]

[Tactical analysis: When a fairly shooty dwarf army with a clear field of fire wins the roll to go first and then gets extremely lucky with its shots in the first two turns, it’s hard for any opponent to come back. The story of this fight was the near-perfect die rolling I pulled off with my artillery, especially but not only on the first turn. Where my bolt throwers couldn’t hit the broad side of a barn in my last match with these same high elves, this time they couldn’t miss; further, my guess weaponry never misfired (I did have to reroll once with a Rune of Forging on the cannon) and always struck its target — the accuracy was incredible, and not just because I was guessing ranges pretty well. The upshot was that Chris’ strategy for taking out my gunnery with chariots and eagles crashed and burned as surely as these units fell early. The large shooting casualties I inflicted on his cavalry and infantry, while impressive and good for victory points, did not actually affect the game nearly so much: his Silver Helms still crushed the 16-dwarf Warrior unit it charged (thanks to its +d6 CR magic banner), and by the time his infantry got into the fight things already seemed pretty hopeless. The killing cannon shot on his 300+ point general — he missed his ward save, I maxed out the damage roll — was the final crushing blow.

Chris’ strategy of overloading one side of the field with large spear units to go with the Swordsmasters and cavalry, while using eagles and chariots and repeater bolt throwers to kill or distract my gunnery, might have worked if more of my artillery and crossbowmen had in fact gotten smooshed: if they had, when his cavalry and infantry made it into battle, they would have been numerically much stronger and would not have had to win all their fights to pull off a victory in the game. That being said, spearmen might not have been best. Dwarven infantry, whether Core choice warriors or elite Hammerers, do quite well against elven spearmen in battle. All those extra spear attacks are still made at S3, vs. heavily armored and fully ranked T4 dwarves, who hit back at them S3 or 4 vs. T3 and little armor. If the dwarves remain unflanked, they have little to fear.

Chris bringing no spellcasters to the battle was not surprising — he’s done it before — but given the potentially devastating High Elf magic, I had to prepare for elf wizards anyway. Chris counted on this, and was surely happy at the 100 points of Spellbreaking runes and two Runesmiths I brought, points that could have been spent on more conventionally useful things. But my Runesmiths could fight well (both had 1+ armor saves in close combat to go with their decent fighting stats), and I think overall it’s not a bad bargain for the dwarves to give up 10% or less of their points in exchange for the dominance over ranged combat that zero elf magic usually gives them.]

[Editor's Note:  Yep.  Next time I bring the Book of Hoeth, cheesy or not!  -Chris]

Battle #33: What, Again?!

 [Game situation: 6-turn pitched battle against Mike Hoey’s High Elven army the Defenders of Ulthuan. The Grinding Grumblers held the top spot on the board and Mike’s elves were coming after them. Yes, this one was for all the marbles once again! Win and I would remain at the pinnacle, logging my second defense, and hurl the elves to the bottom of the board; lose, and I’m the one tumbling all the way down. 2500 points per army. The dwarves brought three regiments of Warriors (19, 19, and 16), 12 Crossbow Dwarves, 12 Thunderers, 10 Miners, 18 elite Hammerers, 1 cannon, 2 bolt throwers, 1 stone thrower, 1 Gyrocopter, two Runesmiths, one Thane battle standard bearer, and a dwarf Lord serving as general.]

Log entry:

“More elves?!” Buford shouted, spittle flying from his beard. “What, do those pointy-heads breed like rabbits now as well as run like them?”

Buford Bugman, fearless leader of the dwarves of Robinson’s Rock, had good reason for his outburst. Having not an hour before brought his victorious army into the tunnels leading homeward, he encountered a regiment of Clan Warriors and Thunderers hurrying out in his direction. They told him that the High Elf army Buford had just defeated [see previous battle report] was not alone; it had been but the vanguard of a still larger force on the march across dwarf lands, destination unknown. The Thunderers and extra Warriors were sent by the council of elders to reinforce Buford’s army so that he might head off the elves before they attained their mysterious (and undoubtedly nefarious) objective. Tired as he and his soldiers were, he knew the council was right — such a huge army of elves could not be allowed to operate freely in the foothills of the dwarf mountains. Thus he turned to give his troops the news, certain that, though battle-weary, they would tighten their belts, heft their shields again, and set off to turn back the elven menace.

By the next morning the dwarf army held a position blocking the pass toward which the elven force had been heading. Buford placed his stone thrower and cannon on a small hill behind the right side of his line. In front of the hill stood the Thunderers. To their left came bunched together the heart of the dwarven force: three infantry blocks, two of Warriors and one of Buford’s bodyguard of elite fighters, the Hammerers. To their left the crossbow dwarves stretched out, with a bolt thrower slightly behind and to each side of their line. Guarding the extreme left flank was another sizable unit of Warriors. Behind them the Gyrocopter began to warm up its strange (and noisy) engine as it prepared for flight. The dwarves knew the High Elves were not far off.

Buford and company nevertheless had to wait some time for the pale devils actually to arrive on scene. The reason became clear when the elves finally appeared: at the very top of a large hill directly opposite the crossbow dwarves two repeater bolt throwers slowly hove into view. It must have taken some time to get the war machines up to that height. A unit of elf archers joined the elven artillery on a tier just below. (Buford smiled at the sight of these emplacements: he had secreted a small unit of Miners in the tunnels at the base of the hill, and figured it wouldn’t be long before they took down the elf machinery.) To the extreme left of the big hill another unit of elf archers came into view, but they were standing so far away that the dwarves wondered if they would ever have to fight them. Closer in, two units of heavy cavalry (Silver Helms and Dragon Princes) threatened the left flank of the dwarves. But the bulk of the elf army crowded into a small area to the right of the hill: Swordmasters, more archers, a large unit of mercenary Irongut ogres, White Lions, spear bearers, and more Silver Helms.  (“Ogres? The elves can’t even fight their own battles,” thought Buford to himself with a snort).

As Buford watched the elf army get into position he noticed the senior Runesmith standing next to him shuffling his feet guiltily. He suddenly knew why: no elven mages! Again! Buford couldn’t believe it. After all the long speeches he had endured from this windbag (and the junior Runesmith deployed with the neighboring Warriors) about the importance of magical defense against High Elves, now he saw it was all for naught. “Well, just see that you make yourself useful with your hammer, by Grimnir!” Buford growled to the shamefaced dwarf. And with that he ordered the artillery to open fire.

The dwarves targeted the While Lions with their heavy guns, and between a good cannon shot and an accurately lobbed boulder from the stone thrower, the White Lions took grievous casualties. One of the bolt throwers also struck home, killing another elf. The crossbow dwarves peppered the elf archers up on the hill, knocking off a few, and the Thunderers stepped forward to be able to shoot at the Silver Helms across from them, but none fell. The Gyrocopter took off and flew forward to harry the two units of heavy cavalry aimed toward the left flank of the dwarves. Buford bellowed for the three infantry blocks in the middle to advance in order to form a more even line, to protect the shooters to either side of them — and to wring some elf necks all the sooner, of course!

The elves quickly responded, targeting Buford’s Hammerers with every archer and bolt thrower available (only the archers on the extreme left could not reach, so they sent their arrows plunking harmlessly off the side of the Gyrocopter as they advanced). The result was a lot of accurate missile fire and a lot of dead Hammerers, and a Buford livid with anger. “Come closer, you fiends from hell!” he shouted futilely, shaking his fat fist. And the elves did come closer, but not right at Buford. The various Silver Helms and Dragon Princes on the two flanks galloped forward to set up charges on the dwarves lined up at either end. The White Lions marched up quickly despite their reduced state, followed closely by the ogres and spear bearers. The Swordmasters were blocked from coming forward by a line of elf archers and both units spent valuable time getting out of each others’ way. Meanwhile, the dwarves kept up their shooting pressure. The cannon got the range on the Ironguts and managed to kill one ogre and wound two others, while the stone thrower slaughtered still more White Lions. The crossbowmen and one of the dwarf bolt throwers hit little, but the other bolt thrower exploited a perfect flank shot opportunity against the Dragon Princes and managed to slay half of them, even as the Gyrocopter sprayed steam gun fire toward them at the same time. The Thunderers also wreaked havoc on the Silver Helms approaching on the right, their metal shot penetrating the heavy armor nicely and killing all but a couple of the knights.

The missile fire of the dwarves was clearly inflicting heavy losses, but no elf unit had yet panicked or become disheartened, so the dwarves prepared themselves for hand-to-hand combat. On the right side of the field the badly hurt White Lion and Silver Helm units combined their efforts and simultaneously charged the rightmost Warrior regiment. The numerous, deeply ranked dwarves quickly drove off the cavalry, but could not pursue because they were locked in combat with the White Lions, who proved to be tough foes. Moreover, the enemy general was in that unit and had issued a challenge to the dwarven leadership; naturally, the junior Runesmith deployed with the Warriors had eagerly accepted. The elf lord came at the smith with an incredible flurry of blows using a heavily enchanted blade – if the dwarf hadn’t been wearing rune-enhanced Gromril armor, he surely would have died swiftly. As it was, he still suffered a serious wound when the enemy blade snuck under his shield to stab his side, but he gritted his teeth and fought back as best he could. He took heart in one thing: he noticed that the elf lord had already sustained a serious wound to his left shoulder, presumably from the maelstrom of dwarven gunfire previously directed at the unit, and was bleeding profusely; the smith knew that all he had to do was get one good blow in to that shoulder and he would have the glory of the victory. So he kept swinging his hammer.

On the left the Silver Helm cavalry charged into the unit of Warriors guarding that flank, but got a rude shock: the riders could do nothing to hurt the resilient dwarves and their heavy armor, and the weight of the dwarven ranks and numbers drove them straight back so that they had to drop their standard and barely escaped with their lives. The Dragon Princes, now very few in number, looked to charge into Buford’s much reduced Hammerers, but pulled up at the last moment. Buford and the others looked around for an explanation, and soon got it, for yet another volley of arrows and bolts rained down on them from all sides, slaying many more in a terrible bloodbath. The Dragon Princes grinned at them, waiting for still more to fall before finishing them off with a charge. Buford was enraged, but not so much he couldn’t think, and swiftly decided on a new course of action. Only one Hammerer now remained from his veteran bodyguard, and Buford ordered him to march right in front of the elven cavalry, covering the move of his general, the battle standard bearer, and the senior Runesmith back toward the dwarf lines and crossbow unit waiting for them. The Hammerer blinked once as he digested the full import of the command, then nodded grimly, saying, “It will be my honor, Lord Bugman!” He then marched off to stand directly in the path of the elven horsemen, great hammer at the ready. As Buford pulled himself and the other leaders back, he glared up at the elven bolt throwers on top of the hill and wondered crossly why the Miners hadn’t taken them out yet.

In fact, the Miners were getting ready to do just that. They had emerged from their secret tunnel on the far side of the hill right on cue, and had immediately begun to ascend the slope toward the elvish artillery. But the hill proved to be very steep indeed on that side, and the dwarves in their heavy armor lugging their great picks on their short legs found that it took quite some time to get in striking distance of the elves. The elves had seen them appear but ignored them in order to keep up the barrage against the Hammerers. Dwarves, however, are relentless when they set a goal in their heads, and the Miners kept coming, huffing and puffing, up the steep slope. Just as the elves at the bolt throwers were snickering about the way they had practically annihilated the dwarven general’s guard, the Miners let out a triumphant shout and charged. The elves had no time to swing their machines about, and after a perfunctory defense died beneath the great picks as they attempted to flee. Both elven bolt throwers were now mercifully out of action.

Back on the right side of the field, the melee between Warriors and White Lions continued. A second Warrior regiment had charged into the fight to reinforce the first, giving the dwarves an even greater numerical advantage. But the few remaining White Lions held stubbornly firm behind their leader. Then the ogre Ironguts, who had been lumbering forward toward the Hammerers, found their way blocked by some dwarf Warriors who had wrapped around the flanks of the White Lions. So the ogres changed direction and threw their considerable bulk into the flank of the second group of Warriors. This fight now became even more frantic and bloody. The dwarves got a boost when the junior Runesmith landed a crushing hammer blow on the elf lord’s wounded shoulder, sending him to the ground in a heap, after which he was easily dispatched. Unfortunately, the ogres hit far harder than the Runesmith, and many dwarven bodies were sent flying by the force of the huge two-handed weapons of the Ironguts. At the same time, the elf spear bearers charged into the other side of the massive melee. It was the last straw: one of the Warrior units, sensing their imminent doom, disgracefully turned and fled, only to be pursued and destroyed by the spear bearers. The last group of Warriors held on for a little longer, and even managed to slay one of the ogres, but when they had been reduced to less than half their original number they finally broke and fled, somehow escaping destruction.

Only one lone White Lion remained alive. Energized by his improbable survival against the two units of Warriors, he let out a high-pitched elven battle yell and prepared to sprint up the low hill at the cannon that had killed so many of his companions earlier in the day. Instead, he got a face full of grapeshot from the same gun and fell headless to the ground. (The cannon crew let out their own cheer.) The ogres couldn’t decide whether to charge the Warriors, who had fled but now were rallying themselves, the stone thrower on the hill next to the cannon, or the unit of Thunderers on the far right which had redeployed into a tight formation ready for combat. In the end, their decision was made for them. The elite Swordmasters, who had finally advanced past their own archers to the middle of the field, aimed themselves directly toward the dwarf crossbows. Buford — now with the crossbow unit — ordered the dwarves to fire at will. Bolts tore through the elf armor with ease and frequency just as the Gyrocopter swooped down upon them like a gigantic insect, its steam gun spraying deadly projectiles through their tight ranks. After covering only a little bit of ground, no more than a third of the elite elves remained alive.

At this point, with their lord general dead, despairing of victory and fearing total annihilation, the Swordmasters called a general retreat with several notes blasted on the horn of their musician. All the remaining elves began to retire backward, and the ogres scratched their ugly heads and pulled back as well. Buford, his own bloodlust well sated by what he had seen, ordered the dwarves to hold their fire and not to pursue. “Enough death and carnage for one day,” he declared. “Let ‘em run. We’ve ruined their plans, whatever they were, and they’ll not be lookin’ to come back this way anytime soon, I reckon.” We all hoped he was right.

-Snori Whitebeard

[Game result: victory for the dwarves! The short ones had a 500-point lead and a superior position when my opponent decided to resign. Thus the Grumblers remain at the top of the challenge board, and now have a second defense to their credit. One more defense and the army will ascend to the Hall of Battle Whizzards in supreme glory (i.e., be retired from the challenge board for being too dang good!).]

[Tactical analysis: I had the better luck at the start of the game, making the elf start deploying first and then getting to move first myself — always a big advantage with shooty armies. I chose to defend the right corner of the board, knowing that the large hill set up in the right center of his zone would leave him little room to fit all his troops in, and indeed overcrowding badly hampered his advance. I made a mistake myself after the game began: I was too aggressive in moving my infantry blocks forward, making it possible for the elf to threaten and eventually get flank attacks on them.

            Our shooting luck was about even and generally pretty good, but I had the more powerful weapons, so the elves paid dearly as they advanced. His total concentration on shooting down my Hammerers was surprising but made excellent sense upon reflection: it was my best and most expensive unit by far and had my general and BSB and a Runesmith to boot. If he could soften it up enough and then charge it with his ogres, he could wipe it out— and with it my chances in the game. But the ogres got bogged down in the big infantry melee on the right, and my characters jumped ship and escaped to another unit before the Hammerers’ bitter end. With that plum gone, and the battles on the fringes all going the dwarves’ way (repulsed cavalry charges on the flanks, Miners vs. elven crews), only a clean sweep of the big battles could save the elf. The death of his general took the sweetness out of his victory in the big infantry fight on the right, and the gunning down of his Swordmasters from afar was the final straw leading to his resignation.

            His bringing no spell-casters was an interesting gambit. He got me to spend a good 2-3 hundred points (runes of spellbreaking, Runesmiths) that could have been spent more usefully elsewhere. But without magic the High Elves lose one of their best weapons, and my dwarves proved too damaging from afar and tough in close for him to make it up. On the other hand, I had prepared well for enemy magic and he would have had to spend a hideous amount (or gotten very lucky indeed) to make it work reliably against me.]

Battle #34: Buford’s Last Stand?

 [Game situation: 6-turn pitched battle against Dan and John Polanowicz’s Chaos army the Black Ravens. The Grinding Grumblers held the top spot on the store’s challenge board and Dan & John’s Chaos troops were coming after them. 2000 points per army. The dwarves brought one regiment of 20 Warriors, 12 Crossbow Dwarves, 12 Thunderers, 14 Miners, 17 elite Hammerers, 16 elite Ironbreakers, 10 Slayers, 2 bolt throwers, 1 Runesmith, one Thane battle standard bearer, and a dwarf Lord serving as general — Buford Bugman himself. See text for the Chaos forces.]

Log entry:

“Buford Bugman, our fearless leader, strode down the long line of dwarven infantry as the forces of Chaos gathered across the field before us. Some of the younger dwarves looked nervous. ‘Nothing to worry about, boys,’ Buford bellowed jauntily. ‘They may be ugly, but a good crack with your hammer’ll lay ‘em out just as you please!’ Snickers greeted the remark, and the mood lightened just a bit.

Buford had led his forces out of the mountains surrounding Robinson’s Rock to aid his human friends in the plains below. Chaos raiders had been ravaging and murdering their way across Empire lands for some time, and the humans had invoked the ancient alliance to summon the dwarves. Buford had moved quickly once word reached him, bringing lots of hardy infantry and only a little bit of artillery (two smallish bolt throwers) so the army could move faster. After a few days of marching vainly around a plain darkened and smokey from burned out farms and villages, Buford & company had managed to spy the enemy army from afar and catch up to it with a night march, and now stood staring across the broken and slightly hilly ground at the gathering enemy horde. It was a very fast and potentially hard-hitting force facing us: on the far left a pack of slavering Warhounds growled at the ready; next to them a largish mass of demonic Furies circled in the air. A small wooded hill stood between them and the dwarves opposite them who guarded the left flank of our lines: a group of Thunderers and one of the bolt throwers, both up on a hill. In the center of the Chaos lines was the main enemy force: a huge beastman herd commanded by two sorcerous champions, backed by a large mass of Marauder infantry with an Aspiring Champion in command and no fewer than three units of Chaos Knights grimly sitting their large and ill-tempered horses. The mid-most of the Knight units contained the enemy general, a deadly Exalted Champion. Across from this strike force was the heart of the dwarven army: from left to right, a unit of Slayers, a regiment of dwarf Warriors, Buford and his elite Hammerer bodyguard (with a Thane carrying the dwarf battle standard), and finally a regiment of rock-hard Ironbreakers led by a Runesmith. On the right edge of the Chaos lines congregated four demonic Screamers, threatening to wing their way speadily toward the dwarves guarding our right flank, which were a unit of Crossbow Dwarves and another bolt thrower, the Crossbows fronting a small hill upon which the artillery piece had been deployed.

As soon as it was clear what we would be facing, Buford returned to his Hammerers and gave the order to commence firing. The two bolt throwers sent their large missiles flying toward Chaos Knight units, but neither shot hit its mark. The Thunderers were out of range to the enemy, but not the Crossbow Dwarves, who slew two of four Chaos Knights in the rightmost such unit with a well-aimed hail of bolts. The rest of the dwarves adjusted their positions in the line to prepare for the advancing enemy, with Buford and the nearby elite infantry units moving up slightly.

The Chaos forces shrugged off the dwarf missile fire and leapt to the advance. On either flank the enemy fliers sped forward through the air aiming themselves at the bolt throwers on each end. These were accompanied by the Warhounds on the left which coursed around the intervening hill to threaten the Thunderers, and the now-reduced unit of Knights on the right that headed toward the Crossbow Dwarves. In the middle the entire enemy force lurched forward into motion, the massive beast herd leading the way with Marauders and the other two elite Knight companies following closely. While there was no shooting coming from the Chaos lines, the warrior-sorcerors among the beastmen sent powerful magics at us, and would have caused much carnage had it not been for the inherent resistance of the dwarves coupled with the frantic countermeasures of our Runesmith, who (with three Runes of Spellbreaking ready to hand) would do a sterling job all day long of thwarting incoming enemy spells.

On the flanks the dwarves did insufficient damage with their shooting to prevent the enemy fliers from reaching their targets. Neither bolt thrower hit anything with their shots, for example. However, the majority of the Furies on the left were shot out of the sky by the Thunderers, so only a few made it to attack the bolt thrower on that side; on the right edge, the Crossbow Dwarves took out one of the Screamers, the other three reaching the bolt thrower on the hill. The crew of the leftmost bolt thrower fought bravely and managed to hold off the remaining Furies for a time, but eventually both artillery pieces were destroyed by the winged demons, which pursued fleeing crews off the field of battle.

All this time the main Chaos force got closer and closer to the dwarves in the middle. Buford, anxious to come to grips with the enemy, marched his Hammerers forward and to the left, using a patch of broken ground to cover his right flank. To Buford’s left the Slayers stood their ground, with the Warriors hanging back slightly between the two units looking to counter-charge. To the right the Ironbreakers kept an eye on the weakend Knight regiment, which seemed headed toward the Crossbows. The cavalrymen feinted there at first, changed course, then had to flee away when the Crossbows ranked themselves up and charged them; the Ironbreakers acted as a reserve to be used either here or to support Buford. Finally, a unit of Miners (after a slight delay) came up from some tunnels behind the dwarf lines to support to Slayers and Warriors.

The fateful clash of arms in the middle began with the enormous beastman herd crashing into the Slayers, and the Chaos Knights with the Exalted Champion general charging Buford’s Hammerers. The unarmored Slayers took major casualties from the raging beasts without being able to do much in return, but their unbreakable spirit meant that they would never run. Similarly the Hammerers – a stubborn and highly disciplined bunch with the battle standard in their midst to inspire them – refused to turn and flee when the torrent of forceful blows from Knights and warhorses slew many of their number. They also had our fearless leader Buford to admire: when the enemy Exalted Champion issued a challenge to the dwarves, Bugman stepped forward to duel him with forthright courage — and proceeded to wound the enemy (nearly severing his foot!) with a powerful swing of his axe. His own well-runed gromril armor was proof against all blows.

Now the Warriors saw their chance. Waiting between the Slayers and Hammerers, they had a fantastic opportunity to smash their way into the flank of the beastman herd and hopefully set them to flight. The Miners also rushed up, positioning themselves beside the Slayers at the front of the beast mass. The weight of all these ranked and armored (and generously beer-bellied) dwarves pressed hard upon the suddenly outnumbered Chaos unit, which reeled from the flank hits they received yet nevertheless succeeded in killing every remaining Slayer, giving them enough courage to hold their ground. This act of beastly valor soon paid off, for the last company of Chaos Knights now plowed into the flank of the Warrior regiment parked in the flank of the beastmen. A furious melee ensued, Miners & Warriors vs. beastmen & heavy cavalry. The dwarves took greater losses thanks mostly to the numerous deadly blows of the warrior-sorceror Lord leading the beasts. The Miners took the brunt of his hits and had to withdraw from the combat to regroup. Amazingly, the Warriors continued to fight well despite being outnumbered and flanked by an elite unit; their armor protected them somewhat, and they were inspired by Buford’s battlecries and the dwarf battle standard not far off.

Meanwhile, the battle between the Hammerers and the enemy general’s Knights continued to rage. The dwarven rank and file were getting mauled by the bigger and faster cavalrymen and rarely could get a blow in. Only the dwarf leaders scored occasional hits, as when the Thane (in time) killed a couple of Knights and Buford – roaring his triumph – decapitated the Exalted Champion’s horse and then the Champion himself when he fell to the ground off the collapsing mount. But before the dwarves could take advantage of this coup, three flying Screamers (returning now from their earlier artillery hunt) struck the rear of Buford’s unit. More Hammerers fell, and for a moment it appeared that our leader, stripped of almost all his bodyguard, might be overwhelmed. Buford called for the Ironbreakers to intervene, and they did by charging the Screamers from behind. And so the melee roared on even hotter than before. The Ironbreakers were initially distracted when the last of the Knight unit that had been maneuvering against the Crossbow Dwarves on the right charged into their flank and tried to kill our Runesmith. But the Smith held him off, and soon the Ironbreakers could concentrate their efforts against the Screamers in aid of Buford. It was too much for the Chaos forces. With Screamers dying beneath the blows of the dwarf leaders and crushed from behind by the ranks and numbers of the Ironbreakers, the enemy lost hope and fled. The Ironbreakers caught and slew the last Screamer with a surprising burst of speed (one wing of the Screamer had been injured in the fight, truth be told), while Buford, the Thane, and the sole remaining Hammerer rushed after the two fleeing Knights, though did not catch them.

Buford’s victory inspired the rest of the dwarves. The Warriors who had been tenaciously holding on against heavy odds took heart, and the Knights who had been killing many a Warrior on the flank suddenly panicked when they saw the other Knights routed and Buford headed in their general direction. Off they fled, enabling the Warriors to redouble their efforts against the beastman herd, causing them to run too, out of the reach of the dwarves. Unfortunately for the Warriors, their trials were not over: the large regiment of enemy Marauders, which had not been able to squeeze into combat anywhere before, now plunged into the (once again exposed!) flank of the pursuing Warriors. Buford, the Hammerer(s), and the Ironbreakers could not help; they were off chasing the remnants of the enemy’s Knight companies. The Miners just behind the Warriors might have come up to assist them had they not themselves been attacked by the last of the Furies. (The Miners eventually slew the demonic things, but it took some time). The Thunderers off to the left were busy shooting down Warhounds. So the Warriors were on their own. They acquitted themselves well enough in the fight, but the real victory was simply in standing their ground under the weight of all those Marauders crushing their flank. They simply would not budge.

This was enough for the rest of the Chaos forces. Their general dead, their fliers all slain, their elite cavalry ruined, and the (remaining) dwarven infantry and missile troops holding strong everywhere on the field, the beastman sorceror-Lord called for a retreat. The surviving Chaos forces withdrew, to the great relief of Buford and the dwarves. There had been enough bloodletting for one day.

Buford clapped the back of the lone remaining Hammerer, telling him he could fight at his side any time. The dwarf beamed his pride at his lord’s confidence. But when Buford strode off, the Hammerer couldn’t help wondering, given the bodies of every other Hammerer lying around him, whether such confidence was a healthy thing.”

-Snori Whitebeard

[Game result: victory for the dwarves! The short ones had a 569-point edge at the end, good for a Minor Victory in a 2000 point game. As this was their 3rd defense of their title, the Grinding Grumblers will ascend to the Hall of Battle Whizzards in supreme glory (i.e., be retired from the challenge board for being too dang good!). 

[Tactical analysisThis was an exciting game that came down to the last turn. It was a classic Warhammer back and forth, in that in the first 2-3 turns I was feeling fairly confident, then around turn 4 I thought I would probably lose, then as the end approached I began to regain my confidence.

With my lineup  I had purposely chosen not to go very shooty, knowing that Chaos could not outgun me from afar and play keepaway. So I took lots of elite infantry instead of artillery and planned to win via close combat. What gunnery I did take was mostly designed to help me if he took monsters and such. My opponent surprised me then with a very speedy army with no monsters at all. The key was to keep my flanks safe so the fight in the middle would be a straight-up affair. I did, it was, and I prevailed – but just barely!

The Hammerer fight was key. I made a big mistake initially by letting the dwarves use their 2-handed weapons, thinking that they’d come in useful vs all that heavy knightly armor. But the knights hit first and usually killed all rank and file, preventing attack-backs – I would have been much better served to use hand weapons and shield to give them a chance at an armor save. Fortunately, Buford and the Thane rolled fine with their awesome armor saves and hit back well enough themselves, slowly whittling down the knights. When Buford killed the general I turned a corner in that fight. The Ironbreakers arrived just in time to win the fight before every last Hammerer around Buford and the Thane BSB died.

Just as key was the battle involving beastmen, Warriors, Knights, Slayers, and Miners. When I flank-charged his beastmen with the Warriors I knew I had to break them that turn or I was in trouble. When he passed his leadership test (I think on a 6), I was most unhappy, as I knew his Knights would flank charge me. But I returned the favor with interest, for my Warriors kept passing their break tests (rerolled thanks to the BSB and counting down from Buford’s leadership 10 – usually somewhere between 5 and 8). That massive scrum ended up mostly as a draw, though my Warriors did capture the beastmen’s unit standard and Buford (by freakish luck) managed to wipe out on pursuit not the unit he had broken in his fight, but the one his nearby victory had panicked. So I got more points than he did for wiping out the poor Slayers. By the way, I highly recommend Slayers in a battle like this – unbreakable is like gold!

His magic really let him down. With a level 4 caster, and level 2 caster, and Tzeentch-derived 10 or 11 power dice, he should have been able to overwhelm my 5 dispel dice and 3 runes of spellbreaking. But his spells were mostly magic missiles, which went silent once the herd was stuck into close combat, enabling my defenses to hold nearly until the end (when he blasted away half the Thunderers with a big magic missile after I burned my last rune of spellbreaking; I didn’t record this because it had no effect on the game). I reaffirm my conviction that dispel scrolls used aggressively early are the key to saving an army from magical destruction.

Luck did not dwell predominantly on one side or the other here. My opponent complained occasionally of poor hit/wound rolls when attacking me in close combat, and not without justification, but this was made up for (to my mind) by his inability to fail any leadership tests, despite some shakey numbers, until late in the game. My luck was more distinguished by lack of terrible rolls than any excess of good ones. That being said, a clutch leadership roll by me at the very end (on a 5 or less) kept the Warriors alive, and a horrendous flight roll by my opponent meant a fleeing Knight unit died – had these rolls gone differently, the result probably have been a draw rather than a minor victory for me. It would still have counted as a successful defense of my title – but a much less glorious one!]

Thus endeth the sage of Snori Whitebeard and his lord Buford Bugman

(At least for now.)

 
 

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